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190°

Will game streaming finally kill single-game purchases?

Ah, this old nugget of a debate. As Game Pass and PS Plus gain steam, some worry that AAA studios will lose money in streaming.TL;DR not entirely, but that won't stop some in the industry from stressing about it.

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gangsta_red1122d ago

These comparisons are always a bit strange to me. They always seem to take the worse examples of each and apply them to GP.

Spotify for instance, with the exec saying it killed people wanting to buy CDs. Spotify came way after the unnecessary need to buy CDs, Apple's iPod was already making waves of owning digital music. Even before that Napster was the big thing that was going to destroy the music industry.

There's always been a level of technical progression when it comes to music, from vinyl, 8 track, cassettes, CD and so on. The same can be applied to all media, games included.

Developers and publishers will adapt with the times as they always have.

ApocalypseShadow1122d ago (Edited 1122d ago )

An article... Puff Piece... to say, "get with the times" as a reaction to Ed Fries. There's nothing new to be said as we beat this dead horse. Technological advancement is only good when it benefits the consumer. But advancement can be abused to hurt the consumer. Ignoring this is a fools errand.

It's not streaming that's the problem. Digital is not the problem. Or even a subscription if it's only an option. It's when you have no other choice and it becomes the standard. That's the PROBLEM.

Gamers like myself said for years that if gamers pay for online, and we know where it started, that it would spread to everyone. And it did. There's no longer a choice in the matter. Pay or don't play online. Unless it's F2P games. So, I don't play online. Giving me games wasn't worth it when I was playing the ones I actually bought more. Giving me discounts meant nothing if games sales happen every fricken week. And flash sales monthly. Playing more single player games meant online was meaningless if I only did it every now and then.

That other company made online a priority. Then made PAYING for it a priority. Then made paying MORE for it a priority. Made paying for online to play F2P games a priority. Now, subscriptions are their priority. Stacked one subscription on top of the other. Almost forced their base to move over to it with a price hike that was caught. As they test to see what they can get away with, other companies are looking at it and thinking they can do it too. Just like micro transactions. Just like DLC. "What can we get away with?" Anyone not acknowledging that is ignorant.

If paying to play games becomes the standard, on an internet with known latency, where you can't hold a fighting competition with it, where you don't own a thing physically, where games might possibly release first on a service before being offered for sale to regular customers, or extra content exclusive first to subscribers, or items only given to subscribers, where prices of the subscription is guaranteed to go up, where digital prices are slow to come down, where games get delisted and lost forever, where games get changed because someone got offended, where older games lose songs compared to their original, physical release, where you're waiting for the next good game but still paying monthly, where subscriptions will, yes, WILL affect game creation, hurt some developers who don't get the big checks the big boys do... I could keep going... Because you don't see third parties rushing to put their games on these services. Not without a fat check. Developers made something to sell something. Subscriptions make their games worth nothing of value. Player numbers mean nothing if you're not getting paid.

That's when I get off the train permanently if these things become standard. I'll settle down with the games I have that are offline and single player. Or local multiplayer where that's more fun anyway as you play and laugh and eat and drink.

gangsta_red1122d ago

"It's when you have no other choice and it becomes the standard."

Even with the fall of record stores there's still ways to purchase physical music, even with the rise of streaming movies, there's still ways to own movies. It's actually easier to own these through online stores like Amazon. One could argue that it's killed the retail shopping mall scene, but that's another discussion for another time.

I would argue that no matter who did it first, this is where the industry was headed. If it wasn't, the competition could have easily came out ahead to be the hero and offered free online, no different tier sub service, offered free cloud saves, not locking emulation behind a pay wall, not implementing (and almost getting away with) online passes to stop used game purchases and so on. But they didn't because this was going to be the way. We see each company pretty much mirroring each other pretty closely with minor differences.

"If paying to play games becomes the standard, on an internet with known latency, where you can't hold a fighting competition with it, where you don't own a thing physically, where games ....."

That's a really big IF. I do agree that this is what Sony, MS and possibly Nintendo is working towards, no dedicated hardware and basically gamers having access to devices or PC. But I think this is so far down the road that when it probably does happen, speeds, latency, etc, etc will be a thing of the past. Just look how far we have come so far from the days of 56k dial up. I remember playing Madden online on Dreamcast and telling myself this will never take off. Shows how little foresight we actually have.

"Developers made something to sell something. Subscriptions make their games worth nothing of value"

And if their games don't sell in retail because they're being overshadowed by the big triple A release like a GTA, God of War or CoD, then what? This is the problem we're seeing now and why a lot of third party developers are getting bought and a lot of smaller developers are making deals to put their games on a sub service and day and date. Because they are getting paid to cover a substantial amount of dev cost upfront. So how is this big check they're given making there games nothing of value? It's a bigger crap shoot to release your game in the wild which is oversaturated by bigger names, at least having a sub service deal softens the blow in case they don't sell. Also, player numbers do mean a lot, if anything it means recognition, a lot more gamers will be on the look out for that company's next game, thanks to the exposure they got on a sub service.

"Player numbers mean nothing if you're not getting paid."

Why aren't they getting paid? If they're getting their recoup back from GP, then they should be getting a good number of sales from Playstation, it being the market leader with the highest install base, right? I see a lot of arguments or discussions here, the reason a game failed is because it was on GP even when the game was available on all platforms. Of course I also see that when the game succeeded it's because the game sold well on PS and has nothing to do with GP. You can't have it both ways.

"That's when I get off the train permanently if these things become standard."

I seriously doubt that, I heard this all before, "If sony does xyz i'll quit gaming" and then Sony always does and people just accept it, move on to the next outrage. If Sony makes a kick ass single player GoW behind a paywall, you'll pay for it and play it and have a good time doing it. We all will

Obscure_Observer1121d ago

@gangsta_red

"I seriously doubt that, I heard this all before, "If sony does xyz i'll quit gaming" and then Sony always does and people just accept it, move on to the next outrage. If Sony makes a kick ass single player GoW behind a paywall, you'll pay for it and play it and have a good time doing it. We all will"

Perfect! We heard it all before and, the same people are still here. It´s always the same in different scenarios: "If Sony charge for online I´ll quit. If Sony goes multiplatform I´ll quit. If Sony goes hard on MTX I´ll quit. If Sony goes GaaS I´ll quit. If Sony focus on subscriptions I´ll quit."

And they never do, obviously.

Thing is that Sony doesn´t care about those people´s feelings. They will do what they have to do by saying "deal with it" and gamers will just accept and move on, then, they will come out with lame/laughable excuses like: "the other company did it, so my preferred company had no choice but to follow the trend".

Today Sony is putting every single feature behind a paywall like freaking demos and trials and those same people are still here playing victim. Smdh.

darthv721121d ago

@red... you had a good streak going until you said "playing Madden online on dreamcast". Everyone knows Madden wasn't on DC. Its why Sega had to make their own 2K line of sports games.

And yes both Sony and MS are like for like now. Id even say somewhat switching places with MS loosening up online restrictions and Sony moving more things behind the paywall.

@shadow, your words ring hollow when you speak how you'd leave gaming. Just like all the celebrities who said they'd leave the country over Trump. Yet... nobody left. And you wont either, even as more things are shifting to online required / subscription services.

Keep telling yourself that though, you have to have something to keep the fight in you alive.

gangsta_red1121d ago

@Darth

You're right, it was more than likely 2K. it's been so long I forgot which of the two it was.

All I remember is playing on the Sega Channel over a dial up and having the worse experience.

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neutralgamer19921122d ago (Edited 1122d ago )

Gaming publishers will be too greed man. They already tried controlling the used market

Online passes
Single player games have MT
Companies generating billions from MT and less from actual game sales

Our online purchases became useless on Xbox series X few weeks ago. Couldn't play so a simple connection can cause user to lose ability to play

So I rather that choice be left up to us and not greed. Music industry is different and had way different piracy issues where as there is a healthy split between digital and physical

Eidolon1122d ago

I will always prefer a direction display connection, and to this day still don't have reliable or low latency enough ISP to allow for a solid or enjoyable experience. I think a lot(some) of people claiming it's amazing are compromising for the novelty/convenience.

TravsVoid1122d ago

The only thing that can cause this to happen is if the quality of the games stop being worth owning because of microtransactions, always online, and digital only (MAD). All three things effect the value in a games worth before we even consider the games gameplay or story and they are all on the uprise in games.

piroh1122d ago

Its like "will the veggie burgers kill the mcdonalds?" type of a question

Knightofelemia1122d ago

No because I am a collector I like the sense of ownership. I don't like being tied down to a subscription based service like Gamepass as an example and I won't buy digital unless I have to. Plus with the physical if the game is a pile of shit I can trade it in. If a company loses the license to a particular franchise. I can still play that game any time I want I know if you bought it digitally you can check you transaction history and redownload. Physical after a while drops faster in price because companies want to get rid of the title or its been out so long its just cheaper to buy physical over its digital cousin. I bought Death Stranding for $15 at a pawnshop on PSN it's still too pricey. Will I buy an all digital PS5 no will I buy the Series S no I like physical games. If other people want to go that route let them to me if games start going digital and streaming service only I am just going to stick with the older machines.

Flawlessmic1122d ago

I beleive both playstation premium and gamepass are good for gaming provided businesses do what they can afford to offer with these services and it doesnt impact there ability to make true AAA games and the devs still make enough money to make these great games.

Godmars2901122d ago

You're saying that in the post DLC age, where the true ending for Aura's Wrath was made DLC, as was a Prothean for Mass Effect 3.

Hell, you just have to look at mobile gaming to see how "business" effect games.

Flawlessmic1122d ago (Edited 1122d ago )

The 2 games u mentioned were never on there at launch, i dont beleive those services existed at that time lol

If ur point was we will see more imcomplete games that have dlc on the backend to make up for being on sub services then ok i get that but those 2 games were a bad example.

To be honest sonys one should do no harm as there isnt anything day and date on there so devs will still get there money from sales when they need it, and then will get a booster from sony once sales have died down to put it on the sub.

Obscure_Observer1121d ago

@Flawlessmic

"To be honest sonys one should do no harm as there isnt anything day and date on there so devs will still get there money from sales when they need it, and then will get a booster from sony once sales have died down to put it on the sub."

And how exactly do you expect Sony to compete with Gamepass without day one games released on the new PS +?

How long till people realize they´re paying premium for old games when there´s fresh day one games on the competition´s service for cheap?

I believe Sony will do the same as MS and PAY for day one games released on their service. You just watch.

Flawlessmic1121d ago (Edited 1121d ago )

@obscure

I have gamepass mate and what sony has offered so far is better even without a sub service.

I want 1st and 3rd party aaa games and sony has ggiven that to me in the form of exclusives.

Xbox hasnt given me a reason to turn it on since forza and halo while this.

At the end of the day i want a reason to play the console.

Its all well and good to say hey gamepass has 1st party games day and date the problem is those releases are spread so far apart and they havent secured any big 3rd party exclusives so all im left with is indie games.

At this point in time gamepass is overrated give constant new games every few months that im happy to pay throughout the year rather than drip feed me big games on a service.

Ps premium isnt meant to compete with gp, and tbh sony back catalogue is so crazy good that i have no issues subbing to both gp and ps premium.

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180°

PlayStation Store "Mid-Year Deals" Sale Starts and Includes Titles That Don't Get Discounted Often

PlayStation Store "Mid-Year Deals" sale kicks off, and it includes some never-before-seen discounts and houses over 3,800 items.

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330°

Sony PS5 Era Profits Soar Past $13 Billion, Outpacing All Prior PlayStation Generations

Sony’s PS5 era has generated over $13 billion in profits, surpassing the combined earnings of PS1–PS4, with $136 billion in sales.

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lukasmain1d 2h ago (Edited 1d 2h ago )

Their recent Playstation revenue is also more than Xbox and Switch combined, obviously in large part due to 3rd party sales.

Christopher1d 2h ago

I mean, if Sony is keeping third parties happy, kind of feels like a winning method.

GamingExplained1013h ago

I mean they have to, since they have 2 exclusives anyone cared about this generation, and those are now on PC. The rest is this creatively bankrupt string of remakes and remasters, taking advantage of the creativity of developers past efforts, and laying off teams creative side since all that work has been done already by previous teams.

By far the least creative generation ever.

lukasmain1h ago

@ Gaming-NEW-Troll account

"those are now on PC"

In that case. Xbox is Playstation's competition. MS have ZERO exclusives. ZERO. Nothing. Nada. Not a single exclusive.

Playstation has Astrobot. Demon's Souls, Astrobot Playroom, Gran Turismo 7, still not going to PC. They got Death Stranding 2 coming out in 3 days, NOT ON PC. Ghost of Yotei, not on PC.

That is 6 real exclusives MORE than Microsoft. Microsoft's Xbox is Playstation's competition. So lets compare.

I mean you brought it up.

Or does being "creatively bankrupt" not count when you have certain console exclusives going to PC years after they were released? In that case Returnal. Ratchet And Clank. Spiderman. Miles Morales. Silent Hill 2. And the list goes on

IRetrouk22h ago

Kinda always been that way if you look at previous gens, exclusives are important but they aint the main revenue generator.

Reaper22_20h ago(Edited 20h ago)

.While that is impressive. Microsoft made 13 billion in one quarter. Making up facts doesn't make them true.

Mmmkay20h ago

microsoft is not xbox. a bot should know that by now. you have been told this bs 1000 times on this site alone.

OlderGamer1718h ago

Yeah Microsoft but Xbox on the other hand.....

Aloymetal17h ago

Your defense of Microsoft is only highlighting Lord Phil's and the lame MS mismanagement. Since you're talking about MS as a whole, imagine having trillions in the bank and still losing to ''tiny'' Sony PS and Ninty. It doesn't get any more lame than that.

Christopher12h ago

If what Microsoft made as a whole was all that mattered, we would still have Windows Phones and Zunes. I would love to see Xbox' operating profits. Love to see it.

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thorstein18h ago

I prefer Playstation over Xbox when it comes to consoles but how does this news justify their layoffs?

Shane Kim18h ago

But the execs brother. You got to think about them. How could they otherwise buy yet another mansion and yacht?

raWfodog17h ago

People are generally paid for the work they are doing. Layoffs generally occur when there is no work for them to do (project cancelled, business slowing down, etc). I’ve been laid off from two jobs during my 40+ years of working so I know about these things. A company is not going to just keep paying people if there is no work for them to do, no matter how much profits they made.

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MIDGETonSTILTS1722h ago

And this is why the game output for ps5 has been a tad slower…

1) they needed to be… games take longer to develop, and they’d burn out their teams trying to maintain the same pace as ps3.

2) they can afford to… games cost more than ever to push boundaries, so Sony had to figure out a way to match Xbox’s clever profit strategies in order to afford to continue to innovate and take risks.

lukasmain17h ago

So much time was wasted on those Live Service shits. Glad they learned their lesson and have scaled that way back. Still haven't killed it, but I like it being in the background and not at the forefront

MIDGETonSTILTS1711h ago

Honestly, I love Helldivers 2 so much that I can forgive them for over investing in GaaS. At least they got one gem from the endeavor.

And I still dream of Factions releasing one day.

I don’t hate GaaS inherently, most are just implemented poorly.

Reaper22_20h ago(Edited 20h ago)

@ s2killinit

Thats xbox which includes other services. The playstion division also includes other services as well. Its mostly playtion but not all playstation. What's up with all the double standards around here.

Chevalier19h ago

Yeah double standards like some idiots who got to talk about unrelated profits as a talking point. Wish those damn parrots could stay on topic with game related profits.

Next thing these idiots will talk about is something unrelated like Nintendo made more off the Mario movie than all of Xbox studios TV/movie endeavors combined you know?

https://en.m.wikipedia.org/...

19h ago
Deathdeliverer19h ago

@Chevalier

Mind you that’s only AFTER buying all those other companies adding them to the revenue. It was a LOT lower. This is Activision, Bethesda, and others COMBINED to get that number.

“The sales of windows professional on the other hand trounces god of war sales” 😂

Reaper22_17h ago(Edited 17h ago)

All you did was prove that you dont know what revenue is. Tencent is no.1 in profits. Buts that's ok because unlike Tencent and Microsoft, Sony isn't in it for the money, right.🤔

pwnmaster300016h ago

That’s what Xbox fanboys do. They’ve been doing this since Xbox one.

They will use all of MS, one of the biggest company in the world and play it like every dollar they earn comes from Xbox just to one up PlayStation.
Is actually pretty sad.

+ Show (1) more replyLast reply 16h ago
Chevalier19h ago

"Mind you that’s only AFTER buying all those other companies adding them to the revenue. It was a LOT lower. This is Activision, Bethesda, and others COMBINED to get that number."

Guys we're off topic here you know? Can someone bring us back on topic and tell us how much revenue Xbox studios does for movies and TV? Pretty sure we should also discuss how much Nintendo stands to make at Universal studios on Nintendo land and the rides should be a hot ticket this summer.

"Ouch! hahaha no wonder reaper wanna hide behind profits made by windows XD"

Yeah idiots with some sort of inferiority complex needs to get their win somewhere though. But wait shouldn't we get back on topic guys? Like seriously how much money do you think Fallout Season 2 will bring in?!

Reaper22_15h ago

Nah, reaper's not hiding behind anything. I'm just pointing out some facts. At first the narrative was Microsoft isn't going to make the money back from the ABK deal to now their profits wouldn't be as high if they didn't get the deal. This very topic is part of the reason why the deal was secured. Sony's dishonesty and reluctance to tell the truth about how much money they're making and lying about how much this deal would hurt their business. That strategy failed. They're are making a lot of money. No doubt about it and its good for the industry but don't get butthurt when Microsoft post their profits and you guys see they are also making a lot of money as well.

CrashMania14h ago

@reaper.

Microsoft don't reveal Xbox profits, sales numbers, or gamepass numbers, I wonder why that is?

You call Sony dishonest but at least they don't hide and obfuscate meaningful playstation numbers like MS do with Xbox.

IRetrouk14h ago

Reaper stop lol, only one company hides that info and it ain't sony....

Chevalier17h ago

"All you did was prove that you dont know what revenue is."

Nah all you did was confirm you're an idiot.

Reaper22_15h ago(Edited 15h ago)

You seem to be fluent in idiocy. Not everyone speaks it. So next time speak slowly and clearly so we all can understand. Getting emotional doesn't really make you smarter. Before you post a link with info make sure you know what it says.🫡

Chevalier11h ago

"Nah, reaper's not hiding behind anything. I'm just pointing out some facts"

🤡 What facts? 🤣

Please share with everyone your idiocy

What does Xbox make in revenue and profit? What are their sales? How much money does Gamepass cost them? Oh right you got ZERO numbers to post.

"Before you post a link with info make sure you know what it says."

Says the idiot who can't even tell the difference between Microsoft and Xbox? Lmao. Seriously all you're showing everyone again is how much of an uninformed parroting idiot you are.

But go ahead and post your evidence! Oh right again ZERO from a ZERO. Absolutely 💯 hilarious to see you stumble like the idiot you are.

+ Show (1) more replyLast reply 11h ago
Npugz720h ago

Only because of games prices otherwise it’s the worst generation in PlayStation history especially for games

Reaper22_19h ago

Thats true. The article did mention game and prices were a reason. Its also shows their greed is no different than Microsoft. Laying off all those people but yet bragging about profits and still tried to stop ABK deal. What the hell!

MatrixxGT19h ago

Closing studios, layoffs, leadership changes, PS plus increases, multiple game cancellations and delays, total flops like concord. Slowest release of first party games of any generation and they just shut down PS stars I guess because it was costing to much.
Yet they announce record profits…..the greed here is insane, MS and Nintendo too. All of them milking gamers and we just keep lapping it up like a blood hound for a meal.
Them tariffs are really hitting them hard I see.

Deathdeliverer19h ago

Well a part of running a business is a tight grip on that P&L sheet. In project management. It’s a known fact that the farther into a project you go, the more costly the corrections. Having something reach the definition of done, the end of the road, and it’s hated is a monumental loss of money. As games are usually made iteratively it’s like how was this not caught and course corrected several times before this point. Sony is definitely known as trusting and allows teams to make the games they want to make. They “trust the process”. The caveat to that big budget and freedom is if it bombs, especially if it’s your first game, you’re outta there. They have shareholders/stakeholders to keep happy. Where as normally a done game like Concord would give ROI as it was out in the wild. The cost of the project is recouped and turned into profit or delivered whatever value they wanted. If the game is now NOT coming out, how do they get that money back and stay profitable? By not paying wages for that team over a course of time that would have still been on payroll working on the next potential bomb, DLC for a dead game, and essentially costing more money.
It sadly isn’t greed, it’s business. They release these great profits because 1) it’s enticing for more stakeholders to invest, and 2) Despite failures they are still balancing the books and turning record setting profits.
How many live service games died at various stages of development? They are still this profitable? Imagine if the games came out and were hits to add onto the profits?

Christopher12h ago(Edited 12h ago)

So, you're saying that over $10B of this is from $10 to $20 software price increases? Zero to do with increased market reach? Massive MTX from third-party games?

Vithar19h ago

where are the "Sony is in trouble" sayers? LOL

Chevalier19h ago

They're talking about Microsoft quarterly profits like any true gamer would be doing.

Aloymetal17h ago

Oh, that's coming, it's a mandatory thing just wait for next gen and you'll see infinite articles from the shills and the green fanbase saying ''tHiS GeN WiL Be dIfFerEnT''

stonecold39h ago

over twitter xbox fanboy you tube are saying saying sony is broke cant afford warner bros.

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70°

Nexus Mods founder announces new ownership, promises it will remain "community-first"

After decades of running an incredibly popular modding community site, Nexus Mods founder Dark0ne is passing control to new owners.

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