From True Achievements: "Square Enix originally gave Eidos-Montréal — the developer of two Deus Ex games and Marvel’s Guardians of the Galaxy — the task of making Final Fantasy XV, former executive art director Jonathan Jacque-Belletête confirmed to TA.
This week, TrueAchievements spoke with Rogue Factor’s creative director Jonathan Jacque-Belletête at Nacon's Bigben Week about his work on the upcoming philosophical, supernatural, non-violent third-person action game Hell is Us. Speaking about his time as an art director with Eidos-Montréal, he confirmed that Square Enix — before it sold its western branch to Embracer group for $300 million — removed the Canadian team from a “really cool” Final Fantasy XV project."
Naughty Dog has multiple single-player games planned.
Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.
According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."
My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.
I don't know why they didn't just let someone try doing a spin off game as an experiment