Diana writes: "Behind Closed Doors feels like a rushed first draft. A great deal of it needs tightening up, redrafting, and playtesting"
VGChartz's Lee Mehr: "Behind Closed Doors: A Developer's Tale could only evoke two distinct emotions within me: bored or aggravated. I tend to like meta "game about game development" conceits in principle. The issue here is each foundational pillar – gameplay, story, etc. – is so lacking that its dearth of “passable” qualities feel so meaningless. Upon concluding with an arbitrary last-minute binary choice, the realization will hit you: Polygonal Wolf didn't make a tale worth telling; even worse, it never feels like that was ever a goal."
Neil writes: "For many the constant grind of game development can be all too much to handle. But what would happen if the game you were creating suddenly dragged you in, trapping you inside the creation you have put together? That's the basic premise of Behind Closed Doors: A Developer's Tale."
Games Asylum: "Behind Closed Doors is a short (2 hour, approx.) story-driven affair that’s spread over a handful of genres. Given the mere £4 price tag, the amount of variety is surprising. The initial premise is a draw too – we’ve seen a few games detail the drudges of modern-day life, but not many viewed from a game developer’s perspective. That’s unless you count WarioWare, which is a bit of a stretch."