When playing a video game, how are you embodying the character onscreen? Are you playing as yourself and making decisions based on how you think you'd act in a given situation, or are you acting as the character as it's written for you?
Maybe the answer is that it's a combination of both, or maybe it's something else entirely.
CD PROJEKT RED celebrates The Witcher 3's 10th anniversary with concerts, comics, REDstreams, and more.
For World Book Day, here are 10 video games that feel like reading a good book—emotional, thoughtful, and unforgettable stories.
I would have included the Uncharted games as well. Good list though.
Haha it is not lost on me that two of the games in the top four were already novels before they were games
Even 9 years after its release, The Witcher 3 remains one of the finest RPGs ever. Its detailed world and ingenious quest design have yet to be surpassed by another in the genre. The next-gen update released in late 2022 was a significant visual overhaul, adding ray-traced lighting, upscaling, and frame generation to an already pretty world.
Actually just picked this up yesterday on Steam, since it's $9.99 for the game and all the DLC. I've owned it for years on Playstation, but honestly never put a whole lot of time into it. Though I knew I had to play through it one day because I loved what I did play. It runs so buttery smooth on PC. Still a really beautiful game with everything maxed out settings-wise at 4K.
I don't self insert ever. I create a character according to my personal preferences that I believe would fit in the universe the game is in.
If it's an RPG then morally I'm a more heroic version of myself. I can't bring myself to inhabit an 'evil' character as fun as it probably is.
I always prefer for the story and character to be set by the devs, i know its why rpgs are loved that u can creat ur own but then i find the story is usually lacking.
Witcher 3 had the perfect blend of the devs set the story and the character but also gave us some freedom to define geralt. Mass effect did this pretty well as well.
Im not a fan of the silent protaganists and things like that, story and the character is such a large part of why i play games and just find it lazy when devs rely on us to kind create the character in our head.
I realise im in the minority here so im not hating just stating that i prefer to be taken on the journey the devs have invisioned rather than my own.
I still love all those game but wouldve loved them even more if ur player actually had a voice and character.
Effetively i want to be taken on a mostly curated journey, not create the journey.
.