290°

CDPR say Witcher 4 will be different from Witcher 3: "We don't want to be stuck in the same spot"

The next Witcher game will still be an RPG but players can expect new things as CD Projekt Red want to push boundaries and discover new ways of storytelling.

Terry_B385d ago

Each of the 3 existing Witcher games is pretty different from each other..

just_looken384d ago

They were different because they went from being a port studio with there last port being the god awful saints row 2 pc port to making the witcher one.

The first witcher was there first actual game with there own engine the 3rd one showed there years of experience/in house engine improvements.

This witcher game has very very few of the original people behind it and its using unreal engine like so many other games.

The big elephant in the room is that they are now proudly esg supports and go to a panel of esg reps to approve there games now.

https://www.youtube.com/wat...

The is cdpr 2020's not the 2010's cdpr we used to know.

https://www.gamesradar.com/...

Take the blood/sex/nudity/adult humor/combat system/rpg mechanics/writing/story charecters/art/design and there passion/drive from the first 3 games throw it in the fucking trash there now you got what they have right now for the witcher 4.

New engine new writing team new everything even esg leadership so yeah "Witcher 4 will be different from Witcher 3"

Sonic1881384d ago (Edited 384d ago )

This doesn't sound good without the original team

RiseNShine384d ago

Didn't know that, disgusting, so i'm going from day 1 purchase to wait and see until i know how bad this gets.

Crows90384d ago (Edited 384d ago )

I'll say that cyberpunk 2077 is a great game. Witcher 1 is my favourite game in the series with the 3rd being my least favourite.

We'll see how the new team does.

@risenshine

Never buy day1 regardless of studio

MeatyUrologist384d ago

Uggh thanks for pointing out. Didn't realize they sold out to the esg crowd. Too bad, I thought they were one of the few untouched "gamer" developer. Poland was one of the last non-woke countries left but appears they too have caved to the ESG money.

jznrpg384d ago

It’s common for people to shit on games before they come out. We haven’t even seen anything of Witcher 4. It could be great it could be mediocre etc. I’m not going to prejudge just because the company has interests in other areas. I only care if the Witcher 4 is good or not.

just_looken383d ago

@jzn

I think you need to look at the games dei/esg have been involved in/ help fund like sr/ss

+ Show (3) more repliesLast reply 383d ago
Kaii385d ago

My only issue with 3 was with the combat

bRuud83384d ago

Combat was never the strongest part of the series.

just_looken384d ago

True but anyone that thinks witcher 3 2.0 combat is bad would never get past the first section of witcher one.

Profchaos384d ago

I felt 3 was ok took a long for it to click but I tried 2 and I found combat controls to be my biggest barrier to actually enjoying it was about 50 times clunkier than 3

thorstein384d ago (Edited 384d ago )

I thought the weakest point was the copious amount of dialog. Sometimes less is more. I remember clicking through just to get to the objective.

outsider1624384d ago (Edited 384d ago )

Compared to W1, W3 feels like a masterpiece in combat..lol.

Nacho_Z384d ago

I loved it despite the combat so if they can get that right it'll be an incredible game. The other thing I wasn't fond of was being deluged with loot, quality over quantity for me.

sagapo384d ago

Can someone tell me what they didn’t like about the combat? Was it the pace or something? Because I didn’t have any problem with the combat once I realized it wasn’t a button mashing type of combat…
I honestly like to know.

Nacho_Z384d ago

Weightless, floaty, without impact and generally unsatisfying.

Also on the hardest difficulty you could literally get one shotted by a dwarf with a wooden club despite max gear so there was a hell of a lot of dodging and rolling, as in almost constantly, which didn't add to the fun.

sagapo384d ago

@Nacho: I haven’t played on the hardest difficulty truth be told so I can’t comment on that part.
My build however was a dual wield/aard sign build; knock back enemies and hit them hard + ranged got deflected. I did dodge and roll a lot anyway with this build so it didn’t really bother me, so yeah, fun for me, not for you I guess.
Thx for sharing your thoughts tho.

thorstein384d ago

I would say that, for me, it was the silly cutscenes in the middle of boss fights that didn't match the fight itself.

Example: I mastered the combat early. In one boss fight, I was untouched, flawless. Then a cutscene shows me barely beating the boss toe to toe.

Ciri vs 3 witches. I took down the one from the cutscene first. She's dead. I blink away. Fight, defeat the other two. And blink to the entrance before the cutscene triggered. Suddenly, I'm in the middle of everything with a crone who has long since been defeated and, instead of blinking away, Ciri becomes the dumbest character ever, and stoops to let the very precious token dangle in front of the crone.

Both of those are narrative breaking.

jznrpg384d ago

It’s the best of the series. Of course it could improve but at least it’s not Elder Scrolls combat which hasn’t changed since ever.

+ Show (4) more repliesLast reply 384d ago
helicoptergirl385d ago

Bethesda seems like a studio that is "stuck in the same spot". Development wise. Glad CDPR are wary of that element in game design.

jznrpg384d ago

They have actually declined from all the systems they had in Morrowind. Acrobatics Athletics is gone. Spells are simpler. Combat hasn’t changed at all. They added a strip of sprint button and you only have enough stamina to run for 10 seconds but you can kill dragons and powerful beings. I could go on but yeah they are stuck in reverse

babadivad383d ago

I was done when they made races purely cosmetic.

Hugodastrevas384d ago

This can either go very well or very badly. I hope the latter.

DaReapa384d ago

So you're wishing bad on the game?
J/k, lol. I assume to know what you meant.

Hugodastrevas382d ago

You're right I meant the former, thanks for the correction.

just_looken384d ago (Edited 384d ago )

That is on your mobile device they copied pokemon go few years back
https://www.thewitcher.com/...

https://www.youtube.com/wat...

It was such a flop they removed the videos and removed the link to that article but its still on there servers.

savedsynner384d ago

LOL...Ceri with a gatling gun

Show all comments (41)
280°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai4h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot7h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK5h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack3h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro7h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv726h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro3h ago

I anxiously wait for that and a Marathon Secret Level episode.

dveio6h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto6h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack3h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

5h ago
Show all comments (21)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused5d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19925d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack7d ago

NOooooooooooooooooooooo....... ..............

mkis0076d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.