From GameWatcher: "From my short time with it, Eternal Threads is not the game I was expecting it to be. A short Google will suggest it's a survival game but it's far more engaged than that. It takes from walking simulators, puzzle games, thrillers and produces something that feels unique, even if a little flawed.
To give you the elevator pitch, Eternal Threads puts you in the shoes of a time-traveller tasked with making choices and shaping the lives of a small group so significantly that the ability to time travel is never discovered. It's a game about using one of the most awe-inspiring powers to stop itself from ever being brought about. In this sense, it's a meta-narrative about time travel itself, the choices we make throughout our lives and the implications of those thoughts."
XBA says: Alter the past to save the future, but beware of choices and consequences.
VGChartz's Lee Mehr: "In keeping with the other greats, Eternal Threads' core time travel conceit leads to a mechanical loop that keeps on giving. The ways in which its rules and logic are played with leads to genuine surprises in both its gameplay and storytelling. But there's that issue of how long to keep up the same parlor trick. Although spending more time in non-interactive scenes provides a stronger motivation in saving these victims, there's a limit as to what’s relevant and what isn't. Cosmonaut Studios has a habit of mismanaging that, but not enough so to dismiss this engaging ride."
Michael Kitchin writes, "Whilst it can be appealing to nose around the lives of others, Eternal Threads' cast are lacking in some believability. The writing is fine but the delivery varies in degrees of confidence. Confining the game to a single household should breed some intricate knowledge but the time manipulation removes any stakes from the equation. The butterfly effect of decisions can make things hard to decipher, especially if you're trying to dig for further information. As it is, Eternal Threads is a good premise let down by poor execution."