"Kingdom Hearts IV" and "Kingdom Hearts Missing" announced at the 20th anniversary event "KINGDOM HEARTS 20th ANNIVERSARY EVENT" of the "Kingdom Hearts" series held in Shibuya Hikarie, Tokyo on April 10, 2022. This article presents an urgent interview with series director Tetsuya Nomura.
Kingdom Hearts 4 takes Sora and Riku to Quadratum, but which other worlds will they explore?
It’d be cool if they just left Disney out, IMO. They haven’t really made much worth visiting in years and I have little nostalgia for the ones they have visited already.
Like someone else already said, I really don’t care about the newer Disney movies. So if the choice is between those or no Disney worlds at all, I’d honestly prefer they skip Disney entirely.
What I’d love to see is something like a Jungle Book world. But more than that, I miss the surreal atmosphere from the first game's worlds. Like Traverse Town, End of the World, or Hollow Bastion had this dreamy, mysterious quality that I feel has been missing in all other games.
New KH original worlds would be nice or even Square Enix areas like Besaid Island and Shinra. SE should be more proud of their own original creations not just Disney buttkissing.
Hesitantly I'd like a return of Pirates but for it to stray away from the movies with it's own plot.
A visit to Hawaii could be cool. There was a stitch world in Birth By Sleep but only as deep space. The 10 year gap may have to be explained away but it'd be cool in a vacuum.
Jennifer Svedberg-Yen: ‘That was me at three in the morning trying to come up with something’
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
This man need's to retirement.. Please do not work for any other game... Or you ll make them b.s.t like FF13 and 15..