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270°

Elden Ring Bosses Ranked by Difficulty - 30+ Hardest Bosses in Elden Ring

BLG Writes: "Elden Ring bosses, just like the game, are a step up to the Souls series. The hardest bosses in Elden Ring offer immense variety and feel inspired by Dark Souls, Bloodborne, and Sekiro." The bosses in this list are ranked from least to most difficult and are largely influenced by BLG's decision to run a Faith/Dex hybrid build with Bloodhound’s Fang as the main weapon.

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Emilio_Estevez1108d ago WhoDisagree(0)Agree(1)
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lucian2291108d ago (Edited 1108d ago )

Elden ring has more bosses than botw has all enemies and bosses combined 😂😂😂

Botw = 14 enemy types including all bosses

Elden Ring = 30+ bosses 😂😂

That's how you make an open world game...... Not empty

Gianoni331108d ago

And people are complaining about the bosses repetition...

Oh lord, take a look on BOTW, GOW or any other nowadays game...bestiary are just too small

lucian2291108d ago

Even with the few repetitive bosses... It still far outclasses botw in variety and enemy ai.

Literally the final boss in botw is all the Divine beast bosses one after another and then a horse ride where u shoot arrows at weak spots (also ripped from other divine beast battle)

And the rest of the encounters are just goblins or goblin type enemies and the lynel..... And there is literally no caves or populated areas with enemies or things to explore.... Botw was fun but it was like playing an alpha where it wasn't done.

Brazz1108d ago

30+? There are at least 50 unique encounters vs a given boss, this game is S tier on enemy variety, and DLC will further improve this. Also, there are easily +100 bosses in the entire game. ( Some are, of course, reused).
BotW is a joke compared to Elden Ring.

Chriswynnetbh1108d ago

BotW was a joke the day it came out let alone before being utterly put to shame by ER

Vithar1108d ago

134 bosses :) as you say some repeats ( duos, trios etc etc )

-Foxtrot1108d ago (Edited 1108d ago )

Elden Ring is the game getting universal praise where you can say “I totally get it” whether you enjoyed it or not. It had issues but the pros totally outweighs the cons.

BotW is like “okay…we’ll made game overall but it’s nothing special” then you see people totally over hyping it saying it’s the best game of all time and it makes you think “I’m sorry did we play the same game”

Elden Ring is what BotW should have been based off all that over the top hype

This is how you do an open world game

Imalwaysright1108d ago

"This is how you do an open world game"

And it was BoTW that showed FromSoftware how to do it.

-Foxtrot1108d ago (Edited 1108d ago )

" And it was BoTW that showed FromSoftware how to do it "

Bullshit

Elden Ring would have happened either way, going off their past games it was slowly evolving

It's such a stuck up pretentious thing to say, this is the issue with die hard BotW fans, you guys think this game created the open world genre and any game after it was released should thank it for being made or something. Like you don't believe talented studios such as From Software would have been able to create anything open world like without BotW.

Want to know something, even if you can't stomach it, BotW is a mixture of so many open world games over like 10 years. It had a few moments here and there but its nothing unique, I could go in a straight line for 15 minutes in old games such as Skyrim or the Witcher 3 and find more variety in that than I do in BotW.

Imalwaysright1108d ago (Edited 1108d ago )

"Bullshit"

No, you're the one that is full of shit and I brought the receipts to prove it in my comment below wich makes the rest of your comment absolutely hilarious. You clearly never played BoTW. If you had you would have noticed that it was designed to maximize player agency and freedom. Elden Ring does the same and that wasn't by chance as you can see in the link I provided below.

lucian2291108d ago

Lmao @imalwaysright

I'm sorry but skyrim was open world done right..... Not botw....botw wasn't all that free.... There was nothing to do what so ever lmao. You find heart containers which aren't needed because the game is so easy....and you have to pay 20$ to unlock hard mode....please give me a break lmao.

The only comparable open world for Elden ring is skyrim in its vastness and variety of content to do and discover.... There is literally nothing in botw. You unlock all the rune powers early and only have the master sword to work towards as a collectible..... All the weapons have the same move set and yeah.... Botw is meh.... It's just an expensive demo, why do. You think they delayed it.

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EmperorDalek1108d ago

You're still so triggered over BOTW's reception five years later, that you feel the need to bring it up in an unrelated article, to compare it to a new release on better hardware?

It was a great game, deal with it. Elden Ring just happens to be the best game of at least the last five years, you could make just about any game look weak in a comparison like that. Like it or not, BOTW helped pave the way for Elden Ring's open world.

-Foxtrot1108d ago

"Like it or not, BOTW helped pave the way for Elden Ring's open world"

Elden Ring would have happened with or without BotW

Imalwaysright1108d ago (Edited 1108d ago )

-Foxtrot

It would have happened. If Elden Ring would be the same game that we know to be today is an entirely different story as Miyazaki himself stated that he studied BoTW most particularly its design and freedom. If you understand german here's the interview https://www.4players.de/4pl... and if you don't google translate is your friend.

@ EmperorDalek

"BOTW helped pave the way for Elden Ring's open world."

You're absolutely right but to understand that simple fact people need to play BoTW instead of coming to websites such as these and making fools out of themselves by talking about things they know nothing about.

lucian2291108d ago

Literally nothing from botw is in Elden ring that is seen. Skyrim had horses and a open world lmao

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OMNlPOTENT1108d ago

This site needs to crap on BOTW to feel good about themselves. Pretty pathetic tbh

Imalwaysright1107d ago (Edited 1107d ago )

lucian229

I guess you didn't bother with the link I posted but I don't mind making a fool out of yourself as well.

Translation: "In preparation for Elden Ring, Hidetaka Miyazaki studied some open world games, including The Elder Scrolls or GTA. No title served as a specific inspiration for Elden Ring, but when asked which one he liked best, he expressed great respect for the design and the freedom of play in The Legend of Zelda: Breath of the Wild. "

Unlike 99.9 % of open world games available on the market, BoTW was designed to maximize freedom, player agency and exploration so I'm not sorry to say that you're either a literal idiot or you didn't play BoTW at all because it's simply not a matter of opinion. Everyone that has actually played it, including Miyazaki understands what sets BoTW apart from other open world games including Skyrim, a game that didn't influence Miyazaki at all.

If you think that a game that is constantly telling you where to go and what you have to do like Skyrim does is open world done right then good for you but spare from your stupidity or ignorance wichever the case may be. BoTW offers more freedom than any other open world game with a designed experience including Elden Ring. Everything about it from how the world was designed, it's mission structure, it's physics system, physics based gameplay and traversal options were done to maximize player agency, freedom and exploration beyond any other open world game and that is something that influenced Miyazaki whether you like or not but hey thank you for allowing me to laugh at your expense. These...

"The only comparable open world for Elden ring is skyrim"
"botw wasn't all that free"
"Skyrim had horses and a open world lmao"

https://www.youtube.com/wat...

lucian2291106d ago

all the souls games had inspiration from zelda, even demons souls. that's fine, you can be inspired from anything and make something great........meanwhile botw was free-ish (Except for 20$ hardmode lmao) but there was nothing to do. no unique weapons to find, very little armor (though alot for a zelda game) and no enemies. it was just an empty sandbox game with a million of the same light or bomb puzzles to get more heart containers.

it was just an empty game, i'm sorry your feelings are hurt but there isn't even a cave you could explore lmao.

Imalwaysright1106d ago

Nothing to do and yet Miyazaki respects its design and freedom while he couldn't care less about Skyrim, the game that according to you is "open world done right".

"Free-ish" BoTW is the pinnacle of freedom and player ageny in open world games that have a designed experience. Not even Elden Ring offers as much freedom. In fact, it isn't close to offer as much freedom so if we describe BoTW as being "free-ish" then surely other so called "open" world games should be called "closed" world games.

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specialguest1108d ago

I enjoy those boss battles and figuring out a way to beat them. The game doesn't make it impossible. There's always a pattern, the right timing to attack and roll away to eventually beat the boss after a ton of deaths. Frustration for me is going back to the 90s fighting games with cheap ass bosses with AI that could pull off moves instantly reading your movements within a millisecond. Beating them means getting lucky

Black-Helghast1108d ago (Edited 1108d ago )

pretty much anyone can agree that Melania is the hardest, right? Radagon/Elden Beast I beat it first try with my mimic tear and I'm a lvl 125 str build.

however I think the BEST fight is Elden Beast. it's music, scenery and aesthetic are just top notch. another worthy mention is Mohg, Lord of blood. had a ton of fun fighting him and he straight up felt like a bloodborne hidden boss.

HeliosHex1108d ago

In reality none of these bosses are hard if you have the right stats, gear, weapon. Summon. If you find yourself dieing alot to any of these bosses you lack or are missing what I just mentioned. They put malenia as the hardest boss when she staggers easily and is weak to blood loss. I took her out in minutes using rivers of blood, a talisman that enhances attack of blood loss, and summon tiche. Previous dark souls games had way harder bosses even with the right stats and equipment you were in for a fight. In elden ring that does not seem to be the case. All bosses can be steam rolled easily when your properly equipped.

90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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90°

Best Easter Eggs in Video Games

These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.

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Killa787d ago

Using Elena to play Crash on Uncharted 4 was pretty great.

ZeekQuattro7d ago

Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.

160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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Profchaos39d ago (Edited 39d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake39d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204939d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer39d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos39d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

8d ago
SimpleDad39d ago (Edited 39d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos39d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman39d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein39d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername39d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast39d ago (Edited 39d ago )

BG Act III is dense. It's the opposite of bloat.

andy8539d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast39d ago

There is some much unique content in that ACT.

gold_drake39d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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