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The PlayStation BRAHcast: Episode 19 - Deathloop+ Premium Plan Plus Ultra

The PlayStation Brahs:

"Welcome to another episode of The PlayStation BRAHcast, the official podcast of ThePlayStationBrahs.com! Listen to Today’s episode as The Brah and James P. discuss the mighty changes coming to PS Plus, plus their opinions on such games as: Chorus, Carrion, Shadow Warrior 3, Hades, Biomutant, and so much more in Episode 19 of the PlayStation BRAHcast!"

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6.0

Biomutant Review - Thumb Culture

Biomutant has finally arrived on Switch! Dive into a world of cute mutants and monster-bashing combat. Find out what we thought about it!

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Community10d ago
Crazyglues10d ago

This game could have been huge, but sadly it fails big time at just being a lot o fun to play... Which is what it should be because that's how it looks when you first hear about the game.

-But at every turn they fail at fun to play.. What do I mean? Glad you asked -(remember Mario from Nintendo, any Mario, the first time you played it, there was one thing really clear right off the back) -It's super fun to play... Period, no matter what your doing it's fun.

Bungie once said the secret to good game design is take something that is really fun about the game, and extending it to all over the game.

Biomutant could have hit that bar with very little effort. The game has so much going for it. In my opinion the only thing they needed to nail was how it plays / and that's where it fails the most. This is a game that could have sold 23 million copies and instead did 1 million...

anast10d ago

I was really hyped for this game.

Glemt10d ago

I'm still wondering "what do you mean". I've not played the game and am genuinely interested in what your argument is. But your argument boils down to:
Biomutant devs failed at every turn, because Nintendo made their games fun? Because Biomutant fails at "how it plays". Are we talking control scheme? Combat? Exploration? What exactly?

Again, genuinely interested to hear more of your thoughts on this because it seems you know exactly why this game didn't work.

Crazyglues7d ago

@ Glemt

Ok, I'll explain... I guess if you have not played the game then you are lost on what I was saying. So ok I get that. -but I think for anyone that played the game you know what I mean because it stands out like a soar thumb, what's bad in the game.

I'll try to keep this short / I'll try / the game has bad combat, bad exploration, bad overall game mechanics, in the way it feels... Now mind you, that's just one persons opinion but it's also just a gaming thing. (meaning as a gamer you know what you like and what you don't) So for example:

Iin Grand tursimo 7 gas, or making the car go forward on the track is the R2 button on the PS5 controller / as a game designer you can change this to something else, but it is a bad idea because it's a universal idea.. Something people have just come to expect and something they know without reading instructions.
People start to play a racing game or just start driving and they expect R2 to be gas or to go forward...

So expectation is important in game design. (I remember the Watchdogs developer was doing an interview and he said all the playtest they did / people hated the driving, it didn't feel right. And it was bringing their view of the game way down. Because they were expecting it to drive like Grand theft Auto. And he said, "But our game is not about driving, that's a small part of the game." --> But that is Gamers Expectation.. or you can call it we are Spoiled because of Whatever game did driving really well / that becomes your standard or expectation.

Biomutant does not play like what you expect. It's very dry, very un-rewarding, and overall boring. Not fun.

Some will push pass this but most gamers won't. They won't forgive the game for that and will stop playing very quickly. Why?
It's like just how gamers are, some get really into your game mechanics and push past what's hard and find the sweet spot, but most gamers just want fun, so if it's not fun right off the back they stop playing or move on.

It's why a ton of gamers look at game reviews, they want to know if the game is any good, worth my time. Will it be fun to play in the end. People want their game time to be interesting and fun.

I can get into how you would do this step by step in making the game, but I don't think you want to hear all of that.
So let's just say this, Steve Jobs, never made or invented anything at apple, he was the person who decided what needed to be made or designed. (they put five of apples best iPods or Mp3 players as they were called back then on a table and Steve played with each one, and then he picked the one Apple would go with) that became the iPod we know today with the scroll wheel / he knew the feel of that would be a game changer it made it work in a way that was really interesting and fun to scroll thru your music. Keep in mind No one else of the people at the top of the company knew which one would be good or why.

Game design seems to be the same way, they need a Steve Jobs leading the team, or just someone who's really into gaming / someone that really get's Gamers, a gamer like me. To explain why this is fun and why this is not. (I think I really need to start a company to help game companies) I would have showed them how to make that game sell 23 million copies instead of 1 million...

Right now I'm sure Biomutant could have made the character walk 22 different ways, but only one of those ways is going to be really good, and fun to play, who is deciding which one is the one to go with? You need that person to make decisions on all aspects of the game.

60°

Hades: Tips For 32-Heat Run

Having trouble completing a max heat run in Hades? Here's how you can make those 32 points feel like nothing.

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Community22d ago
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THQ Nordic says Biomutant on Switch has sold more copies than they expected

Biomutant received a surprise release by THQ Nordic on the Nintendo Switch and while it has various compromises to run on Nintendo’s now aging Switch hardware, it is still good fun.

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mynintendonews.com
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Community24d ago
Philaroni23d ago

Good for them, I miss games like this is, was rough at some points but by now I feel it must have got better. Maybe I'm just a sucker for fuzzy things like Ratchet and Clank, and the old Conker and Jak/Dax games. Don't know, just reminds me of those times.