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90°

Meet Emil Pagliarulo - Lead Designer on Starfield

Meet Emil Pagliarulo, Design Director at Bethesda Game Studios and Lead Designer and Writer on Starfield.

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bethesda.net
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Community1139d ago
RaidenBlack1139d ago

Pagliarulo : “Oh. Oh wow. Yeah. This is… something really special. Players are going to lose their minds.”
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Ok ... lets see what you got Bethesda.

generic-user-name1138d ago

Bethesda will show us their kitchen sink before they show us actual gameplay.

gamer91138d ago

Fallout 4 was one of the best reveals, they did a huge reveal at e3 and then released the game shortly after in the fall. Expecting the same here

generic-user-name1138d ago

The difference with F4 is that Starfield was revealed years ago, we've been hearing about it for ages. I wish they did copy what they did with F4, and who knows when TES6 is going to release, near the end of this gen if we are lucky.

1138d ago Replies(1)
enkiduxiv1138d ago

I was a lead designer too… until I took an arrow to the knee.

1138d ago Replies(1)
anast1138d ago

The lack of any kind of gameplay should worry people at this point.

Orchard1138d ago

They shouldn't worry. This is common behavior for Bethesda.

Fallout 4 and Skyrim didn't get gameplay until 5-6 months before release.

50°

EVE Online/Frontier/Vanguard Fanfest 2025 Q&A with CCP CEO Hilmar Veigar Pétursson

Wccftech interviewed CEO Hilmar Veigar Pétursson at EVE Fanfest to talk about Online, Frontier, Vanguard, and more.

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wccftech.com
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Community2d ago
60°

Death Stranding 2: An interview with Hideo Kojima

How world affairs shaped the core theme around ‘connection’ in Death Stranding 2: On the Beach.

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blog.playstation.com
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Community2d ago
60°

How Hideo Kojima is evolving Death Stranding's formula with a bold Australian frontier

VGC travelled to Kojima Productions to play 30 hours of Death Stranding 2 and speak with Hideo Kojima.

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videogameschronicle.com
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Community3d ago
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