Historically, game production had always been a highly centralized activity. Hybrid work put a wrench in that and development teams like Hi-Rez Studios had to pivot. They moved quickly to shift development of post-launch Rogue Company updates to the cloud. Using Perforce and Incredibuild in the cloud, the team was able to reunify the dev process with cloud-powered game production workflows. With Azure, Hi-Rez Studios was able to successfully operate remotely while keeping a tight, fast iteration loop.
Watch this demo to find out how to take your first steps on the journey into cloud production.
Sony has launched the PlayStation Store "Big Games, Big Deals" sale, and it houses FromSoftware titles and a lot more.
Unity has shared a new tech demo that showcases what's possible in the latest version of the Unity 6 Engine, called Time Ghost.
Steam's total player count hit an all time record recently, and it foretells the influence that Black Myth: Wukong and China is going to have on gaming.