Frustratingly obtuse from its start, the most difficult thing about Tunic is progressing after getting stuck.
All playable May 7.
i surprised to see Fifa 24 here for free for PlayStation plus am sure people are still buying the game with how big the Fifa games are.
Four games including one of the best selling and most popular sports games and you get to keep them as long as you have a subscription to the basic tier. This is an extremely high value month
What does games with gold give this month? I'm sure if anything at all, it's just a bunch of stuff that has already been on game pass for years.
This line up and I still see people complain about it at the blog.playstation.com... gamers these days...
I don't play all of them, but an amazing month!!
I have everything I want, but I am still overjoyed to see Tunic make the list. It's such a charming love letter to games of the past, and something anyone who enjoyed gaming in the '90s should absolutely check out. I mean, it even allows you to create an in-game manual that is reminiscent of those you'd read on the ride home.
Tunic Team has partnered up with Fangamer to create a special, physical release for Tunic, the studio's mysterious, fox-starring adventure game. It's 45 dollars, but it's coming packed with quite a lot of stuff, including the full manual.
VGChartz's Chinh Tran: "Every year gamers are treated to a wide assortment of games from different genres. From small indie darlings to large tentpole releases, there’s just about something for everyone. And yet, every year, we’re still caught unawares by games that both surprise and delight us. 2022 saw the release of several key surprises, as the shortlisted candidates demonstrate.
Chained Echoes by lone developer Matthias Linda took everything fans love about 16-bit JRPGs while modernising them in several innovative ways. Neon White by Angel Matrix had players speed-running through levels while slaying demons with Soul Cards. Tribute Games masterfully took the Ninja Turtles back in time to the age of arcade beat 'em ups with Shredder’s Revenge. Andrew Shouldice almost single-handedly channelled the essence of classic Legend of Zelda games through Tunic. And finally Luca Galante had countless gamers addicted to Vampire Survivors, as they battled endless hordes of monsters in an action roguelike shoot 'em up of sorts."
Thats how I felt after playing the demo. Oh well, maybe next time.
"I don't know how to play games that don't 100% hold my hand" - the review.
This is what I never get. Elden was praised for this stuff. But God forbid another game not hold your hand. Games nneeeeeedddddd to get back to this. It's fine if it wants to give you general areas and you can use custom waypoints. But I wanna have games where you need to pay attention, that's what made games like Ocarina of Time so great back in the day. It felt like a bigger adventure than games 40 times it's size because you had to explore and figure it out with basically riddles or slight Navi commentary. I hope games start a trend of not holding hands anymore. I actually plan on starting over Horizon and not using any waypoints. Just me and the map. It was my favourite part with elden, not knowing what to do etc