Throughout the years, video games have had varied approaches to the concept of death, and they have imbued it with different kinds of meaning.
Over three years after it originally launched, Death Stranding players are only just finding out that it's possible to lose an ear in a boss fight.
If you keep blocking Higgs' punches, you'll lose part of your ear permanently #DeathStranding pic.twitter.com/utAHgkSDOB
— NV (@naven0m) July 23, 2023
Dark Souls and its antecedent, Demon's Souls, changed the gaming industry, but some games came away with the wrong lesson.
I’m not at all saying the souls like games are bad. The fans speak to how good the games are, but those games just bore me to tears. It’s just combat combat combat. I know the worlds are interesting and there is lore if you search for it, but there just aren’t enough lulls in all the fighting to enjoy any of the art and lore. Wish there were more story elements.
Are CBR so desperate to generate clicks to their articles that they've got obviously spam accounts leaving random positive comments? sakshi97978 & arpitachowdhary9797 in case they've been marked as spam by the time you see this comment.
Senua's Sacrifice was a cathartic mental journey. Can the sequel do the same?
Same, but I think it will be very hard to capture the magic of the first one. It hit so hard and I don't know if the same feeling can go across to a new game.
I like to keep my expectations low for pretty much everything. if you put too much hope on an upcoming release, you will almost surely always be disappointed. It's not different than overhyping a game publicly, just internally.
That being said, I am looking forward to this title and seeing more. What I've seen so far surely looks extremely impressive, and intriguing, but that's all the more reason I don't wanna put too much energy into it til its closer to launch.
If the article doesn't mention Dark Souls I'm disappoint.