60°

From Deathloop to Death Stranding: Exploring the Meaning of Death in Gaming

Throughout the years, video games have had varied approaches to the concept of death, and they have imbued it with different kinds of meaning.

Read Full Story >>
gamerant.com
Kerppamaister578d ago

If the article doesn't mention Dark Souls I'm disappoint.

Kerppamaister578d ago

First sentence mentions Elden Ring. I'm not disappoint.

pietro1212576d ago

I’m glad, I feel like you gotta at least mention one Souls game when talking about death as a gaming mechanic.

190°

After 3 years, Death Stranding players discover a boss will bite your ear off if you refuse to fight

Over three years after it originally launched, Death Stranding players are only just finding out that it's possible to lose an ear in a boss fight.

Read Full Story >>
gamesradar.com
closed_account70d ago

Lol, Higgs going to get a tribal tattoo on his face to go along with that poetry on his forehead after that move! 😂

Vithar70d ago

lol Holyfield, kojima is crazy man

EternalTitan69d ago

Normal gamers: Great detail!
People who know Kojima: Koji being a Koji.

170°

Games Keep Learning The Wrong Lesson From Dark Souls

Dark Souls and its antecedent, Demon's Souls, changed the gaming industry, but some games came away with the wrong lesson.

GhostScholar93d ago

I’m not at all saying the souls like games are bad. The fans speak to how good the games are, but those games just bore me to tears. It’s just combat combat combat. I know the worlds are interesting and there is lore if you search for it, but there just aren’t enough lulls in all the fighting to enjoy any of the art and lore. Wish there were more story elements.

Levii_9293d ago

Games with pure gameplay bore you to tears ? I don't understand gamers today.

Prime15793d ago

Are you saying people can't have a preference towards story-driven games?

My wife is, frankly, not very coordinated, and that's a big reason she gravitates towards easier gameplay and more story.

And having many people (gamers) who have many different preferences and opinions is very good for the gaming industry.

You don't have to understand, but you certainly should be thankful and respectful, because diverse interests bring variety. That's a great thing to have for anyone who loves games.

GhostScholar93d ago (Edited 93d ago )

I’ll try to explain. Not everyone wants to only do combat for 50 hours. Lack of combat doesn’t mean boring to some people. I never said I didn’t want there to be combat, but when there is a beautiful intricate open world with lore it would be nice to have the time to explore it and have some down time. In the souls games there is very little in the way of narrative, cutscenes, or exploration other than just finding the next boss. Too much of any one element can be boring. Sorry if that is too big of a concept for you.

JackBNimble92d ago

Games are obviously subjective

DarXyde92d ago

"I never said I didn’t want there to be combat, but when there is a beautiful intricate open world with lore it would be nice to have the time to explore it and have some down time. In the souls games there is very little in the way of narrative, cutscenes, or exploration other than just finding the next boss."

These games are quite well known for their lore and narrative, it just isn't spoon fed to you. I really appreciate that the games aren't out to insult your intelligence and trusts you to read item descriptions, explore locations, meet NPCs, and put the pieces together. The macro level narrative is easy enough to understand, but it's when you want that granular understanding of the lore that you need to explore, talk to people, find items, play the DLC, etc etc. It often invites multiple playthroughs. It's one of the unique qualities about these games where you don't have to learn what happened/what's happening in detail, but it's a lot of fun. Reminds me of reading the diary entries in Resident Evil titles.

Yes, there's a ton of combat (who would've thought in a broken world of miserable vagabonds and corrupt abominations, am I right?) but they do a great job of varying it: you can play defensively, aggressively, evasively, from a distance (bows, spells, pyromancies), with various weapons, and any combinations thereof while incorporating secondary weapon effects like elements, toxicity/poison, bleeding effects. The combat isn't stagnant. If you find it boring, you might not be exploring your possibilities very well.

"Too much of any one element can be boring. Sorry if that is too big of a concept for you."

You don't have to be condescending about it. I don't take issue with you not liking these games or finding them boring, but I also think your take is a bit myopic.

+ Show (1) more replyLast reply 92d ago
ChiefofLoliPolice93d ago

That's what people love about it. It's all about the Gameplay, challenge, world building. What more do you want from a game.

I though Gameplay was one of if not the most important aspect of a game? What's your idea of a better souls like game then?

Prime15793d ago

"What's your idea of a better souls like game then?"

World building isn't the only element of story that people care about. That user said, "more story elements (plot, characterization, story growth, etc) and less combat."

It's perfectly healthy for people to express why they don't like From Software games, because a new dev might create a new, amazing game that bridges those dislikes into the genre for something new.

It's also great that you love all the aspects that Souls have brought to the gaming industry. Enjoy what you enjoy and let others do the same.

NotoriousWhiz92d ago

Some people prefer games where you spend more time watching than playing, and that's okay. Everyone doesn't have to have the same tastes.

93d ago
93d ago
93d ago
CoNn3rB93d ago

Are CBR so desperate to generate clicks to their articles that they've got obviously spam accounts leaving random positive comments? sakshi97978 & arpitachowdhary9797 in case they've been marked as spam by the time you see this comment.

lodossrage92d ago

I thought I was the only one that noticed the spammish nature of those accounts. Glad to see I wasn't the only one

70°

I Hope Hellblade 2 Is As Impactful For Me As The Original

Senua's Sacrifice was a cathartic mental journey. Can the sequel do the same?

Read Full Story >>
dualshockers.com
Workshyskiver97d ago

Same, but I think it will be very hard to capture the magic of the first one. It hit so hard and I don't know if the same feeling can go across to a new game.

z2g97d ago (Edited 97d ago )

I like to keep my expectations low for pretty much everything. if you put too much hope on an upcoming release, you will almost surely always be disappointed. It's not different than overhyping a game publicly, just internally.

That being said, I am looking forward to this title and seeing more. What I've seen so far surely looks extremely impressive, and intriguing, but that's all the more reason I don't wanna put too much energy into it til its closer to launch.