Gorgeous art-design for sure, which still looks stunning to this day.
The outside levels were fun and gorgeous, the inside levels were less impressive/memorable. The whole hand-to-hand combat felt a bit unnecessary/clumsy, but when the game was just focused on running and holding momentum, it was a blast.
Such a shame that the sequel didn’t build on what was good, but instead kinda steered into the lesser parts.
But I guess that’s typical of EA these days. They’ll have a hit and then have no clue what made it special so they mess up the sequels.
@dumahim - You are absolutely correct. They were worse. My brother got the platinum trophy on Mirror's Edge back on PS3. He said it was one of the only games he's ever almost broken a controller over. Because of the time trials.
I played thru, without killing anyone(or thought I did) just for me to finish the game, and the trophy didn't pop up. After that I never thought of that game or its sequel. I did buy the sequel when it was cheap, but haven't played it.
Mirror's Edge. A game ripe for VR conversion when Stride VR is trying to be like it in gameplay and looks. And games like Sairento prove that player movement need not be limited.
I want a sequel to the first, I don't consider Catalyst one. I put Mirror's Edge in the group of games that rely a lot on subtlety. Story wise it was simple, you're really just playing through an action game. Everything is just sort of established and you're meant to just accept everything as it is without being told why. Except you are told, just not directly. Like finding out more about the riots through the elevator texts, the ratman messages, the letter on the screen in the PK building. There's a lot of reading between the lines, and it isn't super hard to read. This game is honestly amazing.
Nah, EA made a lot of really good stuff throughout the years. SSX3 for example still holds up today and there hasn’t been a game in the genre which has come close since. NBA Street v3 was excellent. Burnout 3 a classic. Def Jam FFNY wasn’t perfect of course but it was absolutely a lot of fun.
In the late 80’’s and in the 90’s, they had a lot of good stuff coming out, in numerous genres, many of which classics and well-loved at the time, be it the (Desert/Jungle/Urban) Strike games, or SimCity2000, etc etc.
It was an EA that took chances and created new stuff.
Sadly, that EA is long gone and just doesn’t exist any more. And we’re all worse off because of it. EA these days -tries- to play it safe, but at the same time doesn’t seem to have a clue, so it’s not really a surprise to see their (creative) output at an all-time low.
They might still make more money than they ever did, I don’t know and honestly I don’t care, but in terms of being a game/entertainment company, their output is shockingly low and mediocre these days, compared to 20 years ago, and compared to 30 years ago.
Had this for PS3 and it was one of those games people wouldn't mind watching someone else play because it looked so good, but especially to see you plummet to your death.
This game gave me goosebumps the first time I saw the gameplay trailer back in the XB360 days. It still gives me chills the moment I return to the game every couple of years on PC. Is it perfect? Hell no, but for me, the magic this game radiates still gets me every time.
I wasn't able to the first game but it was still enjoyable. Now with the second game, I put in more hours than I can count and absolutely loved it. Lots of fond memories from that as well.
One of the few games from Electronic Arts that deserve a remaster and are available on every platform. Imagine how great the game would be with full dual sense support even.
Agreed. Pure art.
Great game. Find memories of all the times I played it.
Gorgeous art-design for sure, which still looks stunning to this day.
The outside levels were fun and gorgeous, the inside levels were less impressive/memorable. The whole hand-to-hand combat felt a bit unnecessary/clumsy, but when the game was just focused on running and holding momentum, it was a blast.
Such a shame that the sequel didn’t build on what was good, but instead kinda steered into the lesser parts.
But I guess that’s typical of EA these days. They’ll have a hit and then have no clue what made it special so they mess up the sequels.
Take a look at this doc about Mirrors Edge.
https://youtu.be/hqxFf97two...
I broke a controller trying to get a no guns playthrough achievement. Not one of my finer moments. Great game tho.