WTMG's Leo Faria: "I am not going to call this a commendable effort, because honestly, this is how Cyberpunk 2077 should have been released in the first place. Sadly, committing to last-gen platforms at first, combined with fan demand, death threats, and the COVID-19 pandemic, resulted in a botched version of a great game that left a horrendous first impression. That is not the case with this PS5 version. This is how Cyberpunk 2077 should be played. It looks great, it performs like a dream, it takes advantage of the system’s features, and is almost entirely devoid of issues. If you were waiting on this version before finally diving into the lunatic world of Night City, fear not. You can finally enjoy this brilliant title without having to worry about having your immersion ruined by crashes and t-poses."
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
playing on xsx and encountered several "hilarious" bugs in my first 30 mins of playing. give it another year, guys.
Yes there's currently WayTooManyGames I might have a look at it after Horizon and Elden Ring
17 hours in. Not a single issue.
Love the game. 2022 started on a high note with this game.
I call shenaningens