From Software games have a reputation for including environmental challenges. Elden Ring's going to have some serious poison swamps.
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
This means they will likely be more open-ended decisions; speed runners may be in for a treat.
I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.
Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️
Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
“When making the game I rediscovered my love for making poison swamps. I know how people feel about them, but you know, suddenly I realize I'm in the middle of making one and I just can't help myself. It just happens.” 😂😂😂
Reading this reminds me that there is the Miyazaki of Light who has a bit of a brooding sadness (Hayao Miyazaki) but his work brings such joy to people
..... Then there's this guy—the Miyazaki of Darkness— who loves to joke, but his creations bring chaos.
Rofl... Defilement, here we come!
Didnt I just see an article that this game would be more easily finished by more players....Im sure poison swamps might cause a problem to some. lol
I mean, have they not been in all his games? I definitely dread them, but it’s such a staple of his that I’ve come to expect them.