What ever happened to arena shooters? We delve into the rich history of this beloved gaming subgenre, how its survived over the years, and what arena shooters look like in 2022.
Details regarding the 10-year content plan for Xbox Game Studios and 343 Industries' Halo Infinite have allegedly been revealed.
"The story would have been expanded through yearly campaign DLC, so players would not have to wait for another mainline Halo title." ~ this seldom works
But I still think, they should've tried 1 last Halo sequel based on that slipspace engine, that they invested so much on but made for current gen only, before going all in on UE5.
Warframe is giving away a selection of Unreal Tournament weapon skins to celebrate Warframe: 1999, and you only need login to get them free.
The biggest voices of Xbox’s Halo franchise have been told nothing about the multiple new games in development.
Call me a cynic. But it seems that not even the people working in the studio know what’s the status of Halo.
They were going to add a BR mode, which then got cancelled, but now it’s a sequel to infinite, but may be a reboot of the first game?
It may be normal for development to be like this as super Mario galaxy started as cut content from Mario 128, which then became a tech demo, which became pikmin, which eventually became Mario galaxy.
But 343 or whatever they are called now-certainly don’t have a good track record so it makes me wonder what’s happening.
I'd be much more comfortable with the future of Halo if "343" or whatever they call themselves now were no longer in charge of the series.
Battle royales happened.
Halo says "Hi".
Arena shooters are not dead.
Wouldn't mind a new Unreal Tournament to go with UE5
Devs stopped innovating on them.
Overwatch is the last innovation that has some of that vibe.