Indeed. I just hope it's easy to set up and there's a ton of games for it. Excited to own one later this year since I sold my PSVR, which I later regretted.
Inside out tracking and one wire. Setting it up will be as easy as a single plug. Given the great support for PSVR1 its guaranteed that PSVR2 will as well. Porting a game to it will be much easier than the original.
I'm not sure if the announced PSVR2 Sense controllers do individual finger tracking, but I do know Sony released a video showcasing they had the tech working in their labs not long ago (link below), so perhaps when PS5 Pro Drops, we'll get updated PSVR2 Sense controllers as well, if finger tracking isn't already present in the PSVR2 Sense controllers at launch.
I think the most obvious of PSVR2 advantages is being overlooked. That's the fact the machine will be powered by the PS5. The PS5 will maximize the potential of the headset. The PS5 was made with VR in mind and at 400$ for a PS5 it's still the cheapest way to get a high-end VR experience.
Yea OG PSVR was really comfortable I just hope they figured something out to help lower the amount of glass fog. I know that’s VR issue in general, but would be cool if they had a solution to keeping it cool under there
I wonder if those hydrophobic coatings would work... it makes water bead up and roll right off of anything you coat it with. Might prevent fog too for the same reason.
Here's hoping they also finally copy PSVR one's comfort factor.
My quest 2 goes quickly from awkward, to uncomfortable, to painful. I couldn't believe they got it so wrong on attempt 2 and that's the main thing I'll need changed if I'm even to consider quest 3.
Really? The Quest 2 isn't that bad on comfort, saying it's painful is like completely over the top lol. There's plenty of third party stuff you can buy which makes it more comfortable.
If Apple M1 is a clue... and we forget Google Pixel 6 chips... Yes, 2023 Quest 3 could change everything for AR, VR and gamers included. Notice that next year we will have Apple M3 in laptops and tablets. Autonomy, GPU and CPU will not be an excuse for standalone headsets in one year.
Anomander,... Im sure they never thought of that , or making games not available if they hit res below 60fps with PSVR 1.. etc.. Remember, Sony research aint just gaming... Look at Pro Audio, Pro Video/Broadcast.... Think about it... Its one company that knows what innovation in display tech can do, and will do, so does do... Haven't Seen a FB SLR or broadcast camera... Nor a MS image processor that competes in the Pro broadcast market... Etc...
@Rhythmattic Sony doesn't know all with their tech. I'll give them credit on Playstation, but on TV's they can be hit and miss. Their KDS55A2000 was highly rated until they started having the Light bulbs blowing way prematurely. I went through two of those sets before they finally just sent me a totally different set (A smaller one at that). That was the last Sony TV I ever owned.
It's the secret killer feature, secret because if it works well you won't really notice it working other than being impressed by the visuals on display. (By 'you' I mean the average Joe).
I bet the controllers wouldn't account too much into the price. It's virtually the same tech as in the DualSense, which is probably at $30-40 cost. I'd bet both Sense controllers cost less than $60 to make for both of em. I'm willing to bet the entire set costs $299 at launch, accounting for all the components at cost, and Sony selling it at/near cost
The Sense controllers have haptics all over, adaptive triggers, multiple IR sensors for tracking and capacitive touch tracking; way more tech than Move controllers and look how much Sony charged for those.
If the price is not too high, PSVR will be a very nice option for those who want to play VR compared to PC. Some PC VR specs may be better, but you'll need a beafy PC which comes at a price. Even if the PSVR costs 500 dollar/euro, with a 1000 dollar/euros (PS5 included) you're all set with a pretty high end system imo.
I'm definitely buying a psvr2 when it comes out no questions asked. Psvr was close to being ideal for me so the one wire connection, and removal of blue shiny lights all over the place were really the only complaints I had lol
I hope it's not too costly but given the specs I'm just hoping it's not a $1000 headset. Might take me a while to build for it if that's the case, I don't even own a ps5 yet lol
Anything over $499, maybe even $399, and Sony will catch a lot of flak and have some trouble moving it outside the early adopters. They may need to eat some losses on this one if they want it to sell.
I held off on the first generation of VR hardware, for the most part, only dabbling a bit here and there. But it's looking like it's almost ready for prime time at this point.
VR was already incredible in immersion factor. I couldn’t believe I lived to experience it the way I did ever since Palmer Luckey’s Occulus prototype, then with PSVR it was incredible. And now, I have a feeling PSVR2 is about to take it to the next level.
The PSVR2 specs are indeed incredible , eye tracking is one of the best feature and it's not common on VR headset + the screen quality makes it really a powerful VR headset.
The tech they are packing in is pretty damn incredible and has me seriously thinking about picking one up. The question is what is the minimal play space. I am going to assume they will make it sitting and standing like some of the others. With that tech, I can't see that price going under $499 and expect it to be higher unless they want to take a serious loss on it.
PSVR2 specs are looking great!
It'll be interesting to see how the new Quest 3 specs compare to the PSVR 2 when it releases. They might even try to copy some of Sony VR2 specs.
The OLED with HDR is gonna be a something else.
PSVR 2 specs are very, very good.
The eye tracking for resolution in the PSVR2 sounds dope.