411mania writes: "Okay, before I start talking about the actual gameplay in this game, I feel compelled to mention that it's pretty ridiculous that the PC version of this game came out a full month and a half after the console versions of the game. Considering most people who are interested in the Silent Hill franchise probably own consoles, what motivation could they have for waiting an additional month for the PC version of the game? I have more complaints about this, but…I'll save those for a bit later on.
Silent Hill is a franchise that is scary based on the atmosphere. The fog, the monsters, the sounds…everything should totally meld together and scare the crap out of you. So why is it that in a survival horror game I am not being scared at all? The combat is so easy, is so intuitive that I don't fear the creatures of Silent Hill anymore. Alex Shepherd, your character, is a recently discharged soldier. So he knows his way through combat, unlike past protagonists in the series. I can slash through enemies with ease. If I see a monster around the corner, the first thing I think isn't "OH SHIT" it's "Oh, okay, I'm going to kill this thing." I think if they had named this game something else and released it as a new Intelligent Property, perhaps I could understand them trying to market this new game. In the survival horror market though, this does not fly. It's just a survival game."
TNS: “With the recent release of the incredible Silent Hill 2 remake, we reflect on the most underrated game in the series, Silent Hill: Homecoming.”
I didn’t hate it, in fact, I think the hate is unwarranted. It doesn’t have anywhere near the same feel of a Team Silent game, but if this were PTSD fake army man in spooky town: The Game, I think people would have really liked it more.
Conceptually, Homecoming works. On its surface the narrative is interesting and adds a lot of depth to the lore of the town. The misfire was in its execution i.e aping way too much of its visual cues from the feature film and themes from Silent Hill 2. The developers treated the game as a series of bullet points and checklists of what a Silent Hill game is supposed to be: Cult? Check. Otherworld? Check. Pyramid Head? Check. Trauma? Check. Sexy Nurses? Check. It felt forced instead of genuine and organic. It's a real shame because at its core there was a lot of great material to work with: a fraction of cult members branching off to do their own thing, Alex being a supposed military man, blood pacts and child sacrifice. This is all great stuff. It's just a shame that it never really came together.
Short story: it was mediocre with fun combat.
No memorable characters, no memorable atmospheric set pieces or visuals, lots of in-your-face gore, fucking around with lore by putting PH where he doesn't belong ...
And the ending where Alex also becomes PH and makes a roar was funnier(i remember laughing from disbelief) than the UFO ending in this instalment.
It wasn't terrible. It's one of those "if it didn't have this title" sort of games. It's actually pretty solid, but doesn't live up to the rest of the mainline franchise.
Downpour, however, and I'll die on this hill, is a highly underrated game.
I didn't hate Homecoming. It wasn't as good as 1-4, but it definitely wasn't bad. Downpour I think was just bad. But Homecoming was fine, and the music was really good. It was the game that came out after the movie, so they Americanized it. Pyramid Head was misused and was based on the movie design, not the classic Silent Hill 2 design. The town as well was not consistent with the other games, but rather the movie. The green Welcome to Silent Hill sign from the movie was even in Homecoming.
The sirens are sounding again, beckoning you back to the foggy ghost town as we rank all the Silent Hill games, from the chilling classics to the misguided missteps.
I mostly disagree with Downpour's position. Yeah, the game is not amazing by any stretch of the imagination but is much better than the HD Collection and Homecoming. The main issue is the performance, but that was mitigated by the patches, especially on the PS3. Personally, I put it a little behind Origins and The Room.
Having Restless Dreams as a different entry from Silent Hill 2 is also a choice.
silent hill 2 is definitely the best one out of those.
for me personally, the whole ritual/cult stuff was always so weird to me in all the other games.
No disrespect but I put SH2 over 1. 1 is fantastic, but 2 took it all up a level.
Twinfinite: "They said it couldn't be done, be we've tried our best to rank all the monsters in Silent Hill according to their fear factor. Let's go!"
Pyramid Head is my #1 too, despite the fact you don't actually fight him much - and the few times you do are actually super easy. It's all in the presentation & close encounters.
I never thought the monsters themselves were very scary. It was the tension and the unknown, the silent moments that got under your skin that were the most scary to me.
Silent Hill has always been about the psychological horror more than it's gore.