Neil writes: "As if Assassin's Creed Odyssey and Assassin's Creed Valhalla players needed extra content, Ubisoft are throwing it out there anyways, in the form of some free Crossover Stories which merge the worlds."
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
Like a huge game world to truly get absorbed into? GameSpew has rounded up the best open world games on PS5.
A fullscreen pop-up ad appeared in Assassin’s Creed Odyssey for some players this week.
Congratulations, A technical error In displaying ads while playing.
EU consumer law needs to chew these assholes a new one.
The big note here is the built in ad-displays during gameplay and not that they happened. Start screen, cool. Gameplay? That shouldn't ever happen.
That's not a technical error. An ad can't be displayed mid-game without you creating the code/tech to make that possible first.