Games Asylum: "It must be devastating for all involved when a game is cancelled. All that effort, brainstorming, and hard work with nothing to show for it. The case of Westone’s Clockwork Aquario is a tad more understandable than most cancellations though. It was conceived as an arcade game, running on SEGA’s System 18 hardware, and due somewhen during 1993. Believing it wouldn’t stand a chance in a changing market, where beat’em ups were raking in the cash, it ended up being shelved after two years of toil. A flop would’ve been a financial blow for both SEGA and Westone."