With personality and charm seeping from every pore of its characters, levels, sound design, and even loading screens, a series of fantastically designed 3D platforming gauntlets succeed in shining a light on mental health through captivating writing, stellar platforming, and theming unlike anything seen since the first Psychonauts.
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
Not really. It doesn't set a bar in any aspect, much less a platform game in 2021. It's a good platform, but setting the bar is a tottaly diferent thing. Maybe if they had more resources.
Maybe it’s just me but I started playing this game and I beat a few biomes but overall I kind of got bored of it and stop playing. The premise is interesting but overall I didn’t really care for the moment to moment gameplay.
It was ok and good enough time but I think first one was much funnier and it was a big part of why I liked the first one. They didn't really nail the jokes or they toned it down on purpose.
I played it and it trumped it predecessor by miles. Great humor, original art and funky levels. I enjoyed it immensely and would recommend it to anyone.