This week on Gaming: The Podcast John and Stace discuss the way in which Acid Nerve's Death's Door using its design of exploration and combat to create an atmosphere of peace in a harsh, unforgiving world.
All playable August 1.
Good to see Dream is a PlayStation plus Game played it when it came it and enjoy it wonder what there next game will was a big fan of little big planet.
I own the game Dreams. The other 2 I'll pass. Another meh month for Essentials.
Jason says, "Color me both impressed and surprised. The game admittedly doesn’t break any new ground in the creativity arena, but it executes Zelda ideas well and everything just works. It’s also a healthy length of an adventure and knows when to quit when it’s on top. Though, its endgame can potentially turn some off because it becomes a collectathon: the very thing it manages to mostly avoid for its runtime. But then it yet impresses again in the presentation area only marred by micro stutter: its art style is as clean and well-executed as its story. All told, if this is the general quality of where indie games are headed, then things are looking far from dead."
Dennis said: Overall, Death’s Door is a wonderful game that has it all, from high-action combat to intriguing puzzles to a plot that makes you just want to know more and more of. You will surely enjoy your time reaping souls.