Digital Foundry : The complete Crysis Remastered Trilogy launched this week! Building on the existing launch of the original Crysis remaster, both sequels are now added to the mix, arriving on PlayStation, Xbox and Switch consoles - and of course, PC. But how have these remasters changed the game? To what extent can vintage 2011 and 2013 games scale up to today's hardware? And do they still have the graphical wow factor that defined them back in the day?
CG writes: Crytek’s original Crysis release back in November 2007 and became a bit of a meme for crippled PCs during that time when running at high settings. At the end of 2021, Sabre Interactive produced a remastered version (alongside the two sequels Crysis 2 and 3), which was met with a mixed reaction, but still continued the series “But Can it Run Crysis” meme, even naming its highest settings after this. The other two games fared much better as modern gaming experiences. With the Nvidia RTX 4090 releasing recently, we looked back at these remasters to see how well the current king of GPUs performs, despite some possible CPU bottlenecking with the i5 13600K partnership. All three games use max settings, 4K resolution with DLSS OFF (aside from Crysis Remastered which shows DLSS ON and then OFF).
PC gaming needs another Crysis type of game this era, a game that can only be possible to run in a high end PC gaming machine, providing new type of visuals, currently everyone with RT are like "wow RT is the best thing blah blah" well for me is BS!!!, for example you see a static environment with RT off but then it turns ON and everything objects are more accurate reflective and so everyone going nuts "how good everything looks", well for me is just a waste of resources cause in the end is just a damn Static environment simple as that, when playing a video an online fps, driving etc, everything is going nuts on screen, you think someone will stop playing just to see stupid reflection is accurate?, lol suuure, no that will not happen. Physics effects should be the fuzz of todays GPUs and not RT, cause correct physics in a game it actually can change the way you play a game and create new experiences.
crysis og was a good looking game but wasnt at all oiptimised back in the day
Still CPU bound come on WTF, it's 2022. What should have been done is a total remake from the ground up to use up to maybe 12-16 cores max. That would be a proper remake the hell with these remasters. We need the whole trilogy done in this way.
Crytek has recently announced that the Crysis Remastered Trilogy launches on Steam next month.
Tried playing Crysis a few months ago and had to quit, the controls were very loose and even adjusting them did not help. I don’t remember them being that loose back when I originally played on PS3.
I think this series is more nostalgia than anything else, if your pc could run/handle Crysis.
I look forward to these being released for free on either the Epic Game Store or via Amazon Prime Gmaing in the near future.
Daily Video Game writes: "Today, Xbox Store has just launched three new digital game sales that focus on survival and THQ Nordic games, as well as various add-ons for Xbox Series X/S and Xbox One gamers right now!"
They love crysis dont they
I used to love this game :)
2 has greatly improved many things most importantly they lost the blue hue that was present throughout the game and has a more natural lighting system. So it's more artistic changes and a few quality of life changes for 2
3 well not much but it didn't need a lot of work really.
I'm getting 2 and 3 for the Switch through Limited Run Games. Still think they should have gotten a normal retail release like the first game but it is what it is, lol
G4TV used to hype of this game and it's graphics. Yet i never I saw the Hype.