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What Makes Resident Evil So Special?

Resident Evil? Why do so many people like the game with tank controls and ridiculous dialogue? You just answered your own question.

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SullysCigar49d ago

VR. So get cracking with an RE8 update in readiness for the launch of PSVR2, please Capcom!

CBaoth48d ago (Edited 48d ago )

I'm expecting 7&8 to be bundled at 2's launch. Hopefully HL:Alyx, Moss 2, Astro 2, and GT7 integration too.

On topic, fear is a primal emotion. People love to be scared. That's why there's at least 50 paranormal reality shows on TV nowadays. Capcom was smart to take advantage of the generational leap afforded to us by new hardware back in '95. In 2D it's hard to scare people when the monster running towards you is from the OTHER side of the screen. In this context, it's more AlienS than Alien. Not to mention the antagonists were a few, indistinguishable sprites with 1-2 animations. Pretty hard to illicit a fear reaction from a bulky blob that could actually be a tank from Combat. In 3D, fear is more prominent than horror. Oftentimes the fear of the unknown supersedes any actual terror. 3D is not knowing what's around the corner. Or in games like Amnesia and Outlast what's IN the darkness? As hardware progresses we naturally see artist's visions take better shape; monsters are highly detailed, slime oozes from walls, and blood drips off of objects and coalesces into puddles, etc...

To go full circle and reiterate your point Sully - Capcom is once again embracing new technologies to push boundaries forward and not be stagnant. VR is the next step for the genre. Many may not like the change to 1st person but let's not forget according to Mikami-san, RE was originally intended to be a FPS. He only changed to 3rd person and pre-rendered backgrounds after playing Alone in the Dark and concluding it allowed him to present a much higher visual presentation given the PS1's limitations.

ApocalypseShadow49d ago (Edited 49d ago )

It was the first, really successful, console horror game at the time that nailed the atmosphere and B movie cheese factor. Then, nailed it again with the sequel that was damn near perfect with different endings on two discs. And you could share a disc with a relative or friend.

My brother and I at the time, ran through RE2 from different houses while on the phone and finished about the same time as you could hear the ending credits. I then, drove to his house, which was 10 minutes away, grabbed the 2nd disc and continued playing the other side at home.(Yeah. Internet gaming wasn't a thing then. We made do)

B movie horror and cheese. Resident Evil just had the perfect mix. Capcom was on fire like the other pillars of console gaming at the time like Sega, Konami, Namco and Nintendo. Miss those days.

AlexMuncatchy49d ago

I wouldn't really consider Resident Evil to be cheesy, but campy.
Besides that, I agree with everything you've said!

Between Resident Evil, Parasite Eve, Dino Crisis, Silent Hill, and Alone in the Dark, It was such a good time to be a survival horror game fan.

ApocalypseShadow49d ago

Campy, cheesy. It's all the same to me. Lol. But yeah. Those were the days. I call them the pillars because each company I mentioned didn't specialize in just one genre. They made many type of console and arcade games. I could have mentioned square. But they were mostly an RPG specialist.

ManMarmalade49d ago (Edited 49d ago )

My favourite thing about RE is that it keeps evolving as a series and it has it's ups and downs. Seeing the overall progression of the series as a whole makes me happy that it's still going strong and has a huge fan base.