Battlefield 2042 Beta: 5 things we think worked, and 5 things we want changed. We didn't include bugs, and this focuses more on gameplay design choices.
Battlefield 2042's Rush Mode faces criticism due to passive playstyles that hinder objective-based gameplay.
Battlefield franchise boss thinks Battlefield "absolutely can" outsell Call of Duty, but says they're not targeting that with the next entry.
Feel like if that were true, we would have seen it during the BF3/4 era. Just focus first on releasing a Battlefield that's actually feature complete, well put together, that people actually want to play right out of the gate. Hoping Zampella can make this happen.
Here we go again with rubbing mouths. BF has been a flop consistently since BF4, and I mean flop as in disappointing to the fan base due to the technical issues each has had and the gameplay changes needlessly made. Shut up and make a good BF before hyping up another potential disappointment.
I don't mind them claiming BF2042 wasn't a failure so long as they learned from it and use that experience moving forward into the new game, it was terrible at launch but towards the end it got a bit better. I don't want to see the same thing play out with the new BF though because the ones who are still interested in the franchise have been pretty vocal with what they want and don't want from Battlefield.
Battlefield 2042 may no longer be receiving new seasons, but it's already been confirmed that a new Halloween event will hit the game later this year.
''There are hot spots in maps where almost all the action takes place, but outside of that though''
That is the idea. Battlefield distances are a way to reset the playing field a little and for big strategic turns. Caspian Border memories anyone? Here they even made it easier with the vehicle calldowns. And the hot spots are where the main combat will be. Scale actually was well done here, the sniper camping wasnt very effective even though ppl were really hard at it. Which is excellent. Though the small tunnel camping is just mindless. I wonder why that exists. Maybe multiple exits would be good.
Also doesnt matter which game, action in every objective based shooter will always be in hot spots if objectives revolve around them. Except for Nuketown in COD. The whole map is a hot spot.
''Specialists Needs to Have Proper Factions and Color/Skin Coding''
Your team has floating names and is blue and your squadmates are green titled. I had no issue in the few hours that I played. I kinda like that it isnt too arcadey different, Pink one black other etc
Though yes I wouldnt mind a slightly more noticeable difference between the two teams. Just to reduce anxiety.
So basically everything we were worried about since the reveal. No distinct classes or factions is a big-time red flag for me. I miss the days when you could tell what class an enemy was by their silhouette.
I'm having fun with it. Buggy for sure but with some time I think it'll be remembered as the best BF.