250°

Final Fantasy VII: The First Soldier New Gameplay Trailer Revealed at TGS2021

During the Square Enix TGS2021 Livestream, the company introduced a new trailer for battle royale action mobile game, Final Fantasy VII: The First Soldier.

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ab-gaming.com
LordoftheCritics1347d ago

I'm sooo totally not excited for this.

NecrumOddBoy1346d ago (Edited 1346d ago )

Is this a battle royale? The gameplay looks like ass. I cannot believe that I am more excited for Ever Crisis, a FFVII iOS game.

CobraKai1346d ago

Battle Royale? Mobile? Hard Pass!!!!

Knightofelemia1347d ago

I wish they would just port Crisis Core to console

Magic_Spatula1345d ago

Apparently they can't because of legal issues with Gackt. Since Genesis is based on Gackt's likeness and is even voiced by him.

Lexreborn21345d ago

Then they should really pay Gackt and put it in a bundle with something else or rework it and have a PC release so it can be available forever.

I legit went out and bought a psp and crisis core for this sole purpose lol

Fluke_Skywalker1345d ago

Surely they could just change Genisis? If they really wanted to do it.

Eamon1345d ago

Interesting, I was unaware of this...

I wonder if this (+ Dirge being garbage) is why we never got a true FF7 sequel game.

masterfox1346d ago

was excited after seeing the article title, then after the click, awwww damn it!😐

slowgamer1346d ago

"battle royale action mobile game"
Words that almost make money by themselves

dumahim1346d ago

The few letters "FF VII" will make money.

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90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro1d 2h ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj22h ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H912h ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

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videogamer.com
Jingsing14h ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 1h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199221h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon15h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.