The Valheim Episode - GUI Ep. 97

Our discourse on the best games of all time has been forcibly interrupted by Valheim. This week the Green Dragon crew works towards a theory of survival games, specifying their appeal as a world building medium. We posit that the up-front fixation on the dialectic between player and environment makes the “inner logic” of created worlds the “remote or subject matter” of the genre (instead of individual personalities and human tensions in, say, TLoU2-style adventure games).
Listener discretion is advised; contains profanity.

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