God of War bored me so much that I went ahead and traded it for Youngblood. Loved it so much I got the platinum. Even had a blast with the Switch version recently.
@Yui_Suzumiya MG & Arkane tried something different with Youngblood, I'll agree. But it didn't quite succeed. It was made by the smaller team of MG. The larger one is involved in a bigger project after New Colossus. Other than that, Return to Castle Wolfenstein (my fav. in the series), New Order, Old Blood and New Colossus are one of the best FPSs made. Being a Wolfenstein fan, I was kinda disappointed with Wolfenstein (2008) and Youngblood.
Well yeah, it wasn't as good as the other Wolfenstein games but it was still fun for what it was. I also wasn't saying God of War wasn't bad in the slightest, I just got bored with it like I do most God of War games. I'm very picky and few high profile games interest me which is why I'm primarily into visual novels and FPS's on my Switch right now.
Improving something? That's the general point of game development. If something needs Polish or improvement we won't know because we don't make the game. We just hope it's not in the final product. I don't know why collaboration or outsourcing is suddenly being questioned when this sorta thing is absolutely nothing new in the AAA industry. The only 1st publisher that doesn't outsource is Nintendo. I guess Nintendo is the only one doing development right?
My question was rhetorical. As some people on this site msde a big del when when Coalition announced they eere adding on Square Enix for help with Perfect Dark, but the those same people ignore the fsct that this is notmal in the industry. Such as TLOU 2 had 14 studios and o er 2000 devs, which most were3rd party. Naughty Doghas around 550 employees so they added quite a lot of extra devs for help.
It's pretty nornal for hiring extra help on game development, especially large scale games.
"It's pretty clear that Xbox's investments are paying off, especially with games like Redfall." - game journo speaking game journolese
How is this "paying off"? Doesn't the game have to be sold and successful to "pay off"? Plus, Deathloop wasn't an anti-Sony game or a blockbuster hit. Starfield hasn't released yet and they are looking at the next gen. for ES6.
Considering the titles that we are starting to see is very promising. Deathloop and Psychonauts 2 have been very high rated and very different games. I think is going well and I'm paying Gamepass very, very happy.
Paying of is an expression, it does not have to = money.
It could be paying off in: ideas, game engines being shared, collaboration between teams, better and faster production of games, better overall resources management, leadership..ect.
@dark , GP has nothing to do with this bro..I think you should actually give GP a try..you might like it. Have you ever tried PSnow? I have and still have it subbed..together they offer so much games at your fingertips..its great.
You missed the points. Still can't say it's paying off with examples that don't make sense psychonauts is great but as far as I understand wasn't a good seller. Deathloop was great too, not on Xbox yet but will be, but didn't even sell great on PS. They haven't shown that the games they're releasing will get them in a better position.
GP doesn't directly have anything to do with it. But it's an equation that can't be ignored. It isn't really a big profit which ultimately wastes alot of sales potential that could have made alot more
True. But. You could say this about almost every studio in the world. Sure you get the odd person who stays just like any job but the reality is most dev teams have a very different make up to what they would have looked like 10, 20 years ago..
Rage 2 was primarily made by Avalanche Studios using their proprietary Apex game engine instead of id Tech. Id just worked with them at creative level. Directing Avalanche the style and the combat.
Rage 2 was super fun!!! I played it with all the DLC...good game man.
I saved so many kill clip videos from that game, they way you could approach a enemy base and destroy them was amazingly fun..had a decent story and huge open world with good graphics.
The trailer for this game set a terrible first impression. Arkane usually deliver with great single player experiences but man, I'm not sold on this 4 vs 1 garbage that the game seems to be from that trash trailer.
I wouldn’t be interested if it wasn’t arkane. They are underrated. Vampire borderlands doesn’t sound like my jam but Arkane is. They still have the auto purchase staus with me. The only one I skipped was the dishonred spin-off dlc.
Prey and deathloop are fantastic. That kind of loyalty only gets screwed once though. Few studios have that status with me, CDPR was one and now isn’t.
"It's not 4 v1 The game is described as a open world game looter shooter and building your character skill sets similar to borderlands."
That just goes to prove my point though - the trailer very much made it seem like a 4v1. Even though its supposed to be out next summer, they should have had something better before revealing but I guess MS needed something
I’m sure the Bethesda guys help each other all of the time. They will be helping even more studios later on (most likely are now). They have been through a lot. It would be dumb not to use them.
I personally like that arkane fps games feel different. They are kinda jank but in a good way, the slow and weighted movements I mean. I do think they could improve a lot with iD help though. They know how to work the first person camera. Bethesda needs tips lol.
Arkane also helped MachineGames with Wolfenstein Youngblood.
Let's wait and see. Maybe they can improve. They got time.
"It's pretty clear that Xbox's investments are paying off, especially with games like Redfall." - game journo speaking game journolese
How is this "paying off"? Doesn't the game have to be sold and successful to "pay off"? Plus, Deathloop wasn't an anti-Sony game or a blockbuster hit. Starfield hasn't released yet and they are looking at the next gen. for ES6.
id software is just in name, it hasnt held the core team of trailblazers for decades at this point
Doesn’t mean much, they worked on Rage 2 and we see how that went.