260°

Uncharted PS Vita Pitch Saw 13.5M Budget, Multiplayer Originally Targeted to Be Mafia Wars-Like

Uncharted Golden Abyss originally pitch had plans for a "Mafia Wars" like multiplayer, and its original expected budget was at $13.5 million.

Magog941d ago

The Uncharted Game Was My Idea

mikey15941d ago

Magog58m ago
The Uncharted Game Was My Idea***

Well done that man.. You must have been so proud

https://www.eurogamer.net/a...
This Week Last Week Title Platform(s)
1 New entry Uncharted: Golden Abyss Vita
2 New entry FIFA Football Vita
3 1 UFC Undisputed 3 PS3, Xbox 360
4 2 FIFA 12 PS3, Xbox 360
5 36 Rayman Origins PS3, Wii, Xbox 360
6 4 Mario & Sonic: London 2012 Olympic Games Wii
7 New entry Syndicate PC, PS3, Xbox 360
8 3 Call of Duty: Modern Warfare 3 DS, PC, PS3, Wii, Xbox 360
9 5 Battlefield 3 PC, PS3, Xbox 360
10 6 Final Fantasy 13-2 PS3, Xbox 360***

When it went straight to #1 in the UK, sweeping Fifa/CoD/BF 3 etc aside like so much yearly trash.

941d ago
mikey15941d ago ShowReplies(2)
SullysCigar941d ago

Lmao 🤣

Golden Abyss was such a great game, excellent use of the Vita and using the gyros to fine tune your aim down scopes was genius. So much fun.

mikey15941d ago

SullysCigar16m ago
Lmao 🤣

Golden Abyss was such a great game, excellent use of the Vita and using the gyros to fine tune your aim down scopes was genius. So much fun.***

Agreed.. My Vita went missing some time ago, I just couldn't see how they could move Uncharted to the small screen, but they did a great job. They were in a bit of trouble as Nathan had to take a side -job
https://www.youtube.com/wat...

doing adverts, to earn a few bob extra. Rumour has it that for the ad he had to do his own stunts as there was no budget for a stuntman.
;)

mikey15941d ago

But could it be done? Its a while now but I seem to recall puzzles which used the touch screen very well, which might be a chore with the controller.. Also the "sniper mode" where you held the vita up and turned it to survey the terrain. Prob why it isn't on PS Now, whilst all the others are[??] Maybe VR/ move controllers are the answer??

Magog941d ago

Dualsense has a touchpad. Sniper mode could probably be tied to the gyro on the Dualsense as well.

mikey15941d ago

Magog17m ago
Dualsense has a touchpad. Sniper mode could probably be tied to the gyro on the Dualsense as well.***

Agreed, but with the touch, you had screen + finger touch/move.. However with the touchpad youd be using the pad, whilst looking at the screen.. Gyro would be fine but so would head-tracking, with move if you can see it, you can hit it with 2x hands at once...

https://www.youtube.com/wat...

even the PS 2/Eyetoy camera didn't miss a "beat"

I'd like to see the game anywhere TBH.

CrimsonWing69941d ago

Tearaway was released on console and that made use of the touch screen and the touchpad on the back of the Vita.

gamesftw250941d ago

Could be easily converted to gyro/touchpad use honestly.

EvertonFC941d ago

The sun puzzle was great to scratch away the puzzle

mikey15941d ago

CrimsonWing693h ago
Tearaway was released on console and that made use of the touch screen and the touchpad on the back of the Vita.***

Not the part where the finger ripped through the scenery. Or am I misremembering? Like I said my vita went missing a while back when we were doing some heavy internal work/decoration.

+ Show (3) more repliesLast reply 941d ago
mikey15941d ago

EvertonFC17m ago
The sun puzzle was great to scratch away the puzzle***

This is the type of thing I mean, you could do it or anything like it, but it was more "natural" with a touch screen, as its what you would do in r/l. Give a driver a controller and GT, he won't have a clue.. Give him VR a driving wheel/pedals and I know for a fact he and his wife, wouldn't get off the thing. ;)

CDbiggen941d ago

I remember buying this and the Vita day one in 2012. That was almost ten years ago, damn.

Jay767941d ago

I hope Sony bend next game has multiplayer.

senorfartcushion941d ago

In 2021? Why not just get some games on a mobile phone?

mikey15941d ago (Edited 941d ago )

SenorFartCushion19m ago
In 2021? Why not just get some games on a mobile phone?***

Sony Bend aren't making mobile games, you are confusing them with Sony Music and Unties

https://www.pcgamer.com/uk/...
Sony Music Entertainment has opened its own game publishing label
By Fraser Brown October 18, 2017

Unties has announced four games so far.***

You're confusing Playstation with Sony.

https://www.fool.com/invest...

Sony, Not Tencent, Owns the Highest Grossing Mobile Game of 2019
Fate/Grand Order surpasses Honor of Kings for the second year in a row.
Leo Sun
(Tmfsunlion)
Jan 25, 2020 at 3:00PM***

excaliburps941d ago

Days Gone says hi. Shame we aren’t getting a sequel.

mikey15941d ago

Jay7671h ago
I hope Sony bend next game has multiplayer.***

Your wish has been granted..

https://segmentnext.com/son...

Sony Bend Studio’s New IP Has Multiplayer Elements

NotanotherReboot941d ago

Sony...stop cancelling your games FOR 5 MINUTES!!!!

mikey15941d ago

NotanotherReboot21m ago
Sony...stop cancelling your games FOR 5 MINUTES!!!!***

You cannot cancel what you never intended to release.. From my above link

https://segmentnext.com/son...

***Sony Bend embracing multiplayer should not come as a surprise. While the acclaimed Days Gone was perfect to feature some sort of multiplayer support, it was highly reported that a Days Gone 2 would have had a cooperative mode.

The sequel however was shut down by Sony Interactive Entertainment because of how the first game had a lengthy development cycle and the mixed reception at release. Days Gone 2 was marked to not be a “viable option” for PlayStation 5, forcing Sony Bend to move on to something new.

Whatever Sony Bend has been working on for the past year will be built upon the same open-world technology and features which were originally developed for Days Gone. This was confirmed by head of PlayStation Studios Herman Hulst earlier in the month. The unannounced game will hence have the deep open-world of Days Gone and seemingly a multiplayer or cooperative mode of the scrapped Days Gone 2 pitch.***

Nitrowolf2941d ago

They haven’t cancelled anything here…

Show all comments (29)
150°

10 Years Later — 'Uncharted: Golden Abyss' Deserved a Better Fortune

A relic of its time or a buried treasure from the past?

Read Full Story >>
goombastomp.com
darthv72800d ago

I was really hoping this would have made it into one of the collections. Like how they did with the GoW PSP games.

VenomUK800d ago

I recall just playing the start on PS Vita but not much more and many Uncharted fans wouldn't have played it either so this 'unknown' chapter could be ripe for an expanded version for PS5.

TiredGamer800d ago

Agreed here. Played it back on the Vita years ago, but never finished. The cramped Vita controls and the tiny analog sticks just didn't gel with me in a game where precise headshots are half the fun. It's the first Uncharted game that I haven't completed/Platinumed, and I think much of it is control related. Really wish it was PS TV compatible (natively).

I would definitely buy it if it were released as a PS4/PS5 version.

YoungKingDoran800d ago

If you ever play it again on Vita definitely turn on the gyro aiming assist, made it alot more fun to play and i ended up getting all the headshot trophies thanks to this- super accurate

TheEnigma313800d ago

I loved this game. It was like an extension of the first one. Why haven't we gotten an HD release yet?

TiredGamer800d ago (Edited 800d ago )

Lack of available dev resources and lack of a lucrative ROI probably. I think Sony has an opportunity to sell it as a separate, standalone HD remaster for like $20. Otherwise, the effort to convert a PS Vita game to the PS4/5 won't be worth their while. Unfortunate, but that's probably the only way it'd make financial sense.

deleted800d ago (Edited 800d ago )

Some of the puzzles/interactivity would have to be completely reworked. I remember having to hold the camera to a bright light. (I remember being annoyed at that part bc I was playing in bed late night while my wife was asleep next to me. Ran to the kitchen at like 3am just to get past it lol)

Also the swipe battles. I absolutely couldn't stand the final boss because the swiping felt so inaccurate and it would constantly misread gestures.

I adored the rest of the game though, and even the story! It couldn't simply just be rereleased, it needs reworking for consoles. (same reason it didn't get PS Vita TV support) The rubbing parts could still work w Dualsense/DS4 though.

I'd gladly welcome it and do hope it happens eventually!

Muigi800d ago

Glad I still have my Oled Vita.

MadLad800d ago

Sony should have tried harder to support the Vita. It ended up just a solid emulation machine that happens to have a handful of classics.

Bigman4k800d ago (Edited 800d ago )

Yeah Sony gave up on the ps vita way too fast

Bigman4k800d ago (Edited 800d ago )

I really like Uncharted:Golden Abyss on ps vita it would be dope if they remaster it for PlayStation 5

Show all comments (21)
70°

All Major Gaming Anniversaries in 2022

As we come to the end of 2021, let's take a look back as we celebrate many anniversaries that are up and coming next year.

Read Full Story >>
retroware.com
250°

Why The PS Vita Ultimately Failed (And How The Switch Did It Right)

How is a system so loved within its community considered a commercial failure, and how did the Nintendo Switch take its idea and run with it?

Read Full Story >>
thegamer.com
MadLad1178d ago

Highly overpriced proprietary memory, and Sony showing it little support, themselves?

VersusDMC1178d ago

Agree with the support but the overpriced memory was always overblown. The switch is an handheld charging 60 for games instead of 40 as they always had before...yet that cost hike is fine.

darthv721178d ago

As someone with both a Vita and PSP GO, it really made me curious why Sony felt the need to make a dedicated memory card when they already had one that was more than adequet. The M2 format (that the Go uses) is virtually the exact same size and shape as the vita... just flipped. It would have made things so much easier for people to buy into it, especially if they were able to insert their existing memory card with their purchased games on it.

I really like the vita, I also think they had a huge missed opportunity with not having TV out. I like to pop my Go onto the TV dock and play some games now and then (doing the switch thing before the switch). Doing that with a vita would have been awesome, especially with full DS4 support.

persona4chie1178d ago

The only thing is the Switch isn’t a handheld, it’s a hybrid of both. So there isn’t really a “cost hike” sure you get an overall lower quality or “handheld” quality when playing portably, but you do get better quality and performance when playing in “console mode”

And yes I know people are gonna say “bUt thE sWitCh iS wEAk” and compared to the PS4 and XOne absolutely, but it’s still console quality games. And the quality is much higher than on any handheld before.

The Vita was a great system, but people’s expectations were too high. It was definitely a capable system, but not as capable as people thought it would be. I don’t remember if Sony said this, but it was said that the Vita would be able to deliver PS3 quality games and it ultimately couldn’t.

And yes the memory cards were definitely an issue. There are countless complaints about it. Nobody wanted to pay $120 for a 32gb memory card https://www.gamespot.com/ar...

Neonridr1178d ago

I mean compare the scope and size of a 3DS game (Link Between Worlds) and compare that to Breath of the Wild and tell me that the additional price doesn't warrant itself.

DarkZane1178d ago

The overpriced memory was not overblown, it's the only reason why the Vita failed.

You had 4, 8, 16 and 32GB cards, but anything below 32GB was too small and a 32GB was $100 at launch, which was way too expensive. A SD card of the same size was like $25.

+ Show (1) more replyLast reply 1178d ago
ApocalypseShadow1178d ago

$249 was a great price for the OG PSP. PS Vita launching at $249 years later for what it did was a steal compared to PSP. Nintendo dropped their price because it made 3DS seem expensive against it for inferior hardware. It worked.

Yeah. The cards were expensive. But look at the flip side. Many gamers stole games on PSP by downloading them from online. Just like they did with PS1 and PS2 games. And we see how DRM gets cut through in software so fast that that wouldn't have been enough. SD Card would have guaranteed theft immediately. They tried something different. Didn't work out.

The games were coming. Problem was, gamers weren't supporting it like they were with PS4. Gamers either complained the games were expensive or that the games were hand me downs or lesser than console like Uncharted. And with mobile phones powerful enough to play games that looked just as good as portable consoles for cheap or free with ads, something had to give. Sony even gave gamers the ability to stream PS4 games at home or anywhere in the world. Even that wasn't enough for some.

Nintendo has ruled the mobile market for decades. It's why they can weather the storm of challengers and mobile. And with new customers being born all the time, Nintendo rides its same properties like Disneyland. But new in house IPs are almost non existent.

The only thing Switch did was have no opposition. No competitor. Microsoft was too cowardly to try ever and Sony gave it a shot. TWICE. Now, if we flip the article around, we can ask how Sony had been successful with PS4 and PS5, while Nintendo failed at dedicated home consoles and ran to mobile.

persona4chie1178d ago (Edited 1178d ago )

Except they didn’t run to mobile? They’ve always had “mobile” devices, and they’ve proved in the past, gimmick or not that they can have a hugely successful system.

They literally just took the best part of the Wii U and made it independent. The Switch is a home console as well as a handheld, not just a handheld but people like that as an added option.

And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means, “mobile console” or not it’s still successful.

Plus money is money. It doesn’t really matter if Nintendo is making it with a home console or a handheld. Just like Sony saw the handheld wasn’t viable so they dropped it to focus more on PS4.

Neonridr1178d ago

they failed once, with the Wii U... so you could say that but you'd be reaching Apocalypse.

rdgneoz31178d ago

@persona4chie "And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means"

What would you call the WiiU? Nintendo ditched that pretty fast and went to a new console after a few years. WiiU (came out Nov 2012) had 13.56 million sales as of December 31, 2019. Switch has around 80 million and it came out just under 4 years ago.

That said, they learned from their utter failure with the WiiU and came out with the Switch.

ApocalypseShadow1178d ago (Edited 1178d ago )

Nintendo has failed more than once. Home and portable consoles. But name a portable console competitor to the Switch? I'll wait...still waiting...still waiting...

What some fail to mention, is that Nintendo has/had no direct competition to Switch. Zero. They also fail to see that Nintendo has been the dominant portable console maker since Gameboy. Not one portable has won against Nintendo since then. Targeting Vita is foolish as the market leader has always been Nintendo.

As for home consoles, Nintendo basically abandoned the formula of building a dedicated home console. They built a hybrid that's really a portable that replaced 3DS and happens to connect to a TV. But we all know its use and tech specs is mobile. Trying to spin that it's a home console is ridiculous when it can't even play certain games on home consoles. That's why it's streaming certain games. Why? It's a mobile platform. That just happens to have no competition. And Nintendo has been riding on underpowered products while selling the same properties without new IPs for years. At least we can say with Sony, they make new franchises EVERY GENERATION. Something Nintendo doesn't do.

Summary: Nintendo has always been portable market leader for years. And now, they have no competition. Not even from 3DS. So, of course Switch is going to sell unopposed. Vita would have been destined to be second fiddle to Nintendo with portables regardless. Even if Sony would have stuck with Vita.

+ Show (1) more replyLast reply 1178d ago
gamer78041178d ago

No first party support, end of story, they set it up to fail. I still have mine but after launch there was third party support only. They left it to die.

persona4chie1178d ago

Yeah I had a vita on two separate occasions, and I loved it. But like you said, they created this great system and then said “alright go die”

gamer78041178d ago (Edited 1178d ago )

@persona. Right I really liked the system. I even bought the pstv thingy to play my vita games on the tv too

Knushwood Butt1178d ago

It did get a lot of first party support for the first couple of years, but what happened is that third parties didn't know what to do with it. Toned down ports on the cheap, or risky new IPs or AA spinoffs,

They all held back and waited to see someone else take the plunge but it never happened and sales of the Vita didn't pick up, leaving Indies and slowly dwindling first party support.

Name the big third party games on Vita. Assassins Creed Lady Liberty? That CoD game?
Nothing from Capcom.
Nothing from Konami.
Koei Tecmo supported it well but all ports.
Bandai Namco had Ridge Racer that got slammed due to weird content behind paywalls.

Also didn't help that the media slammed anything that wasn't breaking new ground. Strange how the Switch gets a free pass on that.

Anyway, it did get Darius Burst CS, which is also on PS4, but is portable shmup excellence.

Ulf1177d ago (Edited 1177d ago )

This isn't true. There were a ton of (very well done) first-party Vita games in the first couple years -- Unit 13, Killzone Mercenary, Uncharted, Little Big Planet, etc.

They did choose to cater to an older audience, which may have been a mistake.

+ Show (1) more replyLast reply 1177d ago
badz1491178d ago

Nope. Games. Plain and simple. It didn't even have the games like the PSP did. Such a shame for such a wonderful hardware

specialguest1177d ago (Edited 1177d ago )

Even today people are still not willing to accept that what you stated with the overpriced memory and Sony showing little support was a big factor leading to the Vita failure. I remember wanting to a Vista, but was really turned off by the proprietary memory price. Sony abandoned the PS eyetoy on the PS2, the Vita, and PS Move. The PSVR got more support, but Sony could definitely do more

+ Show (2) more repliesLast reply 1177d ago
franwex1178d ago

Pretty much Sony ditched it to focus on PS4. Can’t say I blame them, but it is disappointing. If Nintendo can manage to put out games for handhelds and main consoles-I would assume Sony could too.

persona4chie1178d ago

Oh definitely and the Vita would have been the perfect system for it. The PSP sold how much? 80m? That’s really damn good. If the vita 1. Had more first party support from Sony. 2. Had cheaper memory cards or used SD cards (the 32gb card cost and eye watering $120 at launch) and 3. Maybe launched at a cheaper price, maybe $50 cheaper it would have easily been a success.

godofiron1178d ago

I personally skipped the vita because memory was just so damn expensive - then eventually, Sony gave up on supporting it.

it got nowhere near the love that the PSP got, which is an absolute shame cause it paired pretty well with the PS4.

1nsomniac1178d ago

The only thing Sony cared about was protecting its image against piracy. They were willing to destroy it for the sake of saving face to its investors after the PSP. Same approach they took with not allowing external storage on the ps5.

AnotherGamer1178d ago

The overpriced memory cards easily.

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