Sure, its beautiful graphics, fun gameplay, top-quality voice acting, memorable music and compelling dramedy storytelling make it easy to recommend.
Yet beneath all the razzmatazz – pun intended – Psychonauts 2 has so much more to offer. It tells a poignant, universally relatable story set in a world where the human brain can be explored like a funhouse.
It’s moving, human to a fault, and makes a strong argument that video games can be – and should be – considered art. The word masterpiece is thrown around far too much nowadays but in the case of Psychonauts 2, it’s entirely apt.
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
The new studios from MS are delivering in a big Way.
I think it's the best platformer thus far this generation. The characters are so loveable, and relatable. Platforming and art style are truly excellent. And story....wow it's really well-written!
This game is an instant classic. I've been having a lot of fun playing it. I've never played the first but I might give it a try later.
It's a cool game...but is any game really a 10/10?.
I was expecting this one to be good, but I was not anticipating the perfect 10s. Goes to show, taking your time pays off.