Kamiya and Inaba discuss their retro revival Sol Cresta and the ongoing wait for Bayonetta 3.
Thats not exactly a good thing you know. Its probably why Scalebound got canned.
No, I think it was because Phil Mattrick lacked vision.
Heads of Platinum literally stated they bit off more than they could chew. MS poured more money into the project, brought in a few people to try and salvage the project. After the inevitable conclusion that the game couldn't come to fruition without drastic changes, and much more money into an already over budget title, both companies agreed to just cut their losses.
What are you talking about? Scalebound was greenlit under Mattrick and canceled under Spencer. Whose Phil Mattrick btw?
It's not a "good" thing but it's the norm. Game development is just such a fragile process and takes far more to fix/change things than most other industries. And almost every major issue calls for creative and bespoke solutions. It's just too unpredictable to stick to your first release date a lot of the time.
A shan't this game is going to be 720p. Their talent is wasted on Switch.
is this the reason Sony/MS do not approach them. I think Platinum is a quality developer but I have not seen Sony approached them ever.
Boy, that Bayonetta 3, huh?
I think it'll be worth the wait. Nintendo is calling the shots, and since the Switch is still selling really well, no need to rush things.
Is that how it works?
I would asume so yes, or is Nintendo not the ones fronting the bill for this game ?
It just sounds weird that the production of a game rests on how well the console is selling. So, we get nothing until sales are sluggish?
Not entirely dependant on sales and im no sales expert, all iv'e learned over the years is that when things are running smoothly one usually can afford to wait a bit longer with the bigger announcements, in this case the first gameplay clip of Bayonetta 3.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.