Jason says, "I get it, it’s a AA game for a full price because in reality, this medium-sized studio took on a very ambitious project. However, the studio mostly hits its mark: fun, old-school platforming; unmatched level design creativity; and an art style that is genuinely unique. Where it falls a bit short is in the content-to-price ratio, technical underpinnings, and storyboard. But I can’t deny that they were smart and focused their efforts where it counts, and I always recognize hard work when I see it. This is a game I won’t soon forget."
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
Why not both?