KeenGamer: "Let’s rank every game series that started 2D and moved to 3D! The consoles of the 90s added an extra dimension to gaming which many game series grabbed with both hands. Some picked it up great, some picked it up not so well, and some didn’t pick it up for quite some time. Which games made the transition better than the rest?"
Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."
A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
MGS should be in the S-Tier, if you read the article
They need to do Worms 5, a new full on 3D game, the ones they've been doing lately have kind of lost touch with all the little changes just to make it feel "new".
I loved the destruction of the map and the carnage you could unleash, imagine if they really stuck at it with the technology now available on this gen consoles. The battle between players when you had your own castle at other ends of the map was great to play.
Worms was OK in 3d, the best early game was Worms 2 since you could play online, and even using a dial-up connection it was relatively smooth since it was turn based. You could find people at all hours in the lobby, was pretty active for years.
WA/WWP were basically the same game. Though the fact you could play online with a custom tombstone, and custom full colour maps all auto sent to other players was cool at the time. You could literally make maps from photos or anything.
The newer 2D games seem to have less stuff you can customise than the early games, that should not be a thing.
That reminds me though, I found an old program called PWChat on my 20 year old HDD a little while back, you could go in rooms and spam ascii art with it, but it seems worms 2 servers aren't active anymore so the program is kinda useless now. Still.. a neat piece of history for a lost program.