Jack writes: "First released in September 2011, SEGA’s Rise of Nightmares was made especially for Kinect on Xbox 360. Among the range of games available for the peripheral, it is the least likely title ever made for the Kinect - there’s no dancing, no pets, no sports. (Though by its end, hacking through hordes of re-animated corpses here starts to feel like a sport.)"
BD writes: Have you ever fell in love with a television show, spent more time than you would care to admit binging on each of its episodes, only to find out that it’s been cancelled, prematurely and without any real warning? I have, I’ve been burned numerous times, and it never gets any easier. This problem isn’t limited to our favorite TV shows, video games can cause that same abrupt stop, and it often hurts just as much.
As much as I’d like to see another entry in the Condemned, Dino Crisis, or The Suffering series, at the very least, those games got one or more sequels. I’ve decided to eschew horror games that have already seen a follow-up in favor for those that haven’t — the one-offs that deserve to be more than that.
I don't think Alan Wake needs a sequel it would probably just kill it. Alan Wake was good because of its originality, American Nightmare wasn't nearly as good.
GamesAsylum chalks up their gaming guilty pleasures, including Dead Island, Rise of Nightmares and Two Worlds.
With the announcement of the PS Move Until Dawn game, I have to wonder if it will suffer from the same problems as the Kinect's Rise of Nightmares.
The Move does not have the same issues the Kinect has technically. The issue is whether the game is effected by price, gameplay, and the other things that make and break a game. So far it looks ok. I never turn away a game until I see it's final product though.
Got to say when it comes to PSN Move titles...nothing is as impressive as The Unfinished Swan.
I don't think so, Move is a very responsive device and games like Sorcery have shown it can work the thing with Kinect is that it doesn't register movement well and has the lag issues.
Cant compare Kinect to Move at all.
I played Killzone 3 with Move and it was a somewhat diffrent but fun experience.
If the developers of Until Dawn has done a good job it could be a fun but hopefully scary as hell experience :)
Maybe if you took away the Move controllers and left the gameplay up to the PS Eye...lol. They're essentially the same thing.
Remember those "Enhanced with Eye Toy" stickers on the boxes of games that had EyE Toy functionality from 2004?
Let's be honest here. Move is actually able to cater to hardcore and casual. Kinect is just a fancy microphone for voice commands and a dance machine.
rise of nightmares would make a good VR game. Surprised Sega didnt try and remaster it for PSVR. Or... maybe they are working on doing that for PSVR2????