From GI.biz: "Psychonauts 2 is set for release on Wednesday, which means that Double Fine Productions' very first game will be receiving its first full sequel some 16 years after the original launched.
The two games serve as bookends for Double Fine's first phase of existence as an independent developer. One was in the works after the studio's founding in 2000, while the other was deep in development when Microsoft acquired Double Fine in 2019."
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
This means they will likely be more open-ended decisions; speed runners may be in for a treat.
I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.
Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️
MP1st talks to Embark regarding The Finals' success, why there's no Xbox One version, if crossovers will happen and more.
Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.