GameByte writes: "Playing Psychonauts 2 is like taking a step back in time in the best way possible. The fact that the game’s core concept still holds up 16 years later is a testament to how far ahead of its time the first game was."
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.