How FPS masters and Gears Tactics studio Splash Damage went from team-based to turn-based

How FPS masters and Gears Tactics studio Splash Damage went from team-based to turn-based

From PC Gamer: "Sniper, soldier, medic, engineer: the characters in Splash Damage games are specialists who know one thing, and know it well. For almost 20 years, that was true for the studio too—a team of former modders who became trusted by players and publishers alike for their singular dedication to the art of class-based multiplayer shooting. But lately, that narrow focus hasn’t served Splash Damage as well as it once did. The company has instead survived by doing something that was never possible in the first-person shooters of old: multi-classing."

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