DSOGaming writes: "The first technical preview beta phase for Halo: Infinite is currently underway and below you can find some 4K/Ultra screenshots from it."
if the new Halo game looks like this pretty sure I will be able to run it easely on my good old gaming rig, and thats awesome! , I think is great what MS Studio is doing here, lots of PC gamers will be able to do the same if their gaming rig is not that new. :D
I have to agree with you
It doesn't look amazing, but I definitely think that's for the better. Keep those frames high first and foremost.
It has a fps cap on PC for some reason we cant get over 100fps not sure if this is a bug or just a cap for the beta. I have above average hardware at that 100fps cap is annoying.
I was able to get the game to around 120-135fps on low. I have a 5900x and a 2080ti so not the newest or best but it got the job done. Ultra settings is terrible though, it's like 55-70fps, sometimes up to 80fps if I'm lucky
Is that 4K ultra? If you drop to 55fps at worst, I guess 6900xt should be 60fps steady. I wonder if they will implement Ray Tracing… The game would benefit from it, especially global illumination.
No I play at 1440p, I'd imagine 4k would be worse
Im at 1440P ultra with a 3070 I tried to turn things down to medium it didnt make any difference really so i just keep it on ultra .
Oh wow, ultra @ 1440p with 2080ti, and only 55-70fps. At this moment, the game is heavy. That’s already 30% faster than what Series X can do. Series X might run it 1080p high. Hmm… I wonder how my OC’d 6900XT will run this at 4K. Ray Tracing is out of question unless they release FSR or another upscaling technique. At 80% res scale, it might work if they optimize it well. I’m confident the performance will get an uplift as they further optimize the game.
@Tapani Twitch Halo streamer Activee says he gets 120 to 145 fps with a 2080ti at 1440P on the Halo test so i dont know what im doing wrong lol.
This game looks better each time they show it off. The wall textures are insane, the lighting is also pretty good, along with nice reflections. The ground textures might not quite match the 2018 reveal but this is just a mp test, and if they keep improving like they are the final game might look like they envisioned a next gen halo game to be, but it still looks as good as any other crossgen game besides Forza.
Definitely noticed a boost in quality on the 2nd map compared to the first, so its hard to gauge so far anything in regards to the actual release (not to mention this is barely at an alpha level and a few months old, so differences between maps is to be expected I guess)
The urban areas look great, I feel like we need to see the nature stuff more cause that was lacking in the initial reveil.
It looks like Halo 3 or 4 running in back compat mode. Not seeing the next gen.
As others have said above, they’re probably not pushing to tech in an attempt to penetrate that f2p market by making it as accessible to play as possible.
The way it's meant to be played 👍😁 Just bought that ASUS 360hz 1080p monitor, I want to see how many FPS I can get in this game 😀 Been playing Paladins with everything maxed at 357fps, cap 3fps below 360hz it's amazing and so smooth. Went from 240hz to 360hz, and while it's not a big jump from say 60 to 120 or 144, you will definitely notice how much smooth it is and much more clear when compared to 240hz.
Guys, what's with the horrible looking glow around the characters now?? Please tell me you can disable that.. looks god awful.
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