Reviewers proclaim that this is essentially a masked QTE, with each action in the segment only having a binary pass/fail outcome.
Well, no duh.
The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.
With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.
If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.
I enjoy the threat of failure in a game, as it makes success that much more rewarding... It isn't that complex of a concept and certainly doesn't warrant an entire article.
I simply can't enjoy games that offer no challenge, especially when I'm paying $60 each for them.
I'm still interested in playing this game at some point. Even if it is "easy".
I enjoy the occasional game that isn't grit-your-teeth hard. I'd still purchase PoP.
There's a lot more to this article than "it's easy." There's a lot of other concepts brought up.
Personally though, I disagree with every single word of it. I don't think PoP offered no challenge, but if a game is too easy it definitely takes away from the enjoyment of it.
I didnt think it was getting bad reviews