Psychonauts 2 Preview & dev chat unveils a sequel "not restrained by resources"

Checkpoint Gaming was recently lucky enough to get access to a significant chunk of Psychonauts 2 for preview purposes, going hands-on with the game and experiencing around five hours of content from four different ‘brain levels’. Not only that but we also jumped into a Q&A with three different members of the Psychonauts 2 development team including Studio Head Tim Schafer, Art Director Lisette Titre-Montgomery, and Senior Systems Designer Lauren Scott.

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89d ago
masterfox87d ago

hmmm if it wasn't resources so then it was the lack of dev skills in how to create more richer textures and effects imo, still lets hope for strong gameplay mechanics.