Mortal Kombat 11 Never Reached Its Potential

NetherRealm is no longer supporting Mortal Kombat 11, a fighting game that never quite managed to unlock its full potential.

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I was still playing X…. I think they release games too often, and underestimate how much people like fighting games with big rosters. Launch one game early on in the gen, and just add DLC for the rest of the gen.


Dear NetherRealm: please consider tossing the juggling mechanics, they feel goofy paired with the blood and gore. Maybe try a bone-breaking mechanic, to build on the X-ray mechanic? I want Mortal Kombat to have a heavier feel to the action.

81d ago
lucian22981d ago

still has stiff choppy ugly animation, odd floaty gameplay that doesn't match the realism of the characters and is just overall bad gameplay wise.

Kaze8881d ago

As a casual it was fascinating to see what other things they had never fixed or addressed. I think they could have done more fixes and more characters for another year at least. Sad that it had to end this way.

sourOG81d ago (Edited 81d ago )

I agree and it’s a shame because it’s a really fun game. I’ve never put time into online like I did with mk11. It looked great, the story was cool, the KL was fun even with its issues. It had mad potential and just needed a little push. It’s still one of my favorite mk games but it could have been so much better.

azizlksa080d ago

I Personally think MKX never reached its potential. Mk11 gameplay is so boring, they took out all the fun stuff that made MKX great just to make it more grounded and esport friendly. This game got way too much support