I’ve played a lot of Destiny 2. A cursory glance at my time wasted on Destiny 2 profile shows I’ve sank at least 600 hours into the game. I think it’s probably higher, but a good portion of my playtime through Activision’s launcher seems to have disappeared.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
I've been playing Outriders endgame which was fun but now the good loot is hard to get so now it's becoming a little boring. I have the latest expansions for Destiny 2 but I only play from time to time. I played a little last night,I still haven't finished all the quests in Shadowkeep.
Destiny is the blueprint on how a live service looter shooter should be done. Alot of people hate on Destiny but it's still going strong and that's for a reason. It's not perfect by any means but it offers lots of content and things to do weekly. Then you have a very solid PVP (thank God stasis got nerfed) which adds to the overall package. Excellent guns, graphics and gameplay make Destiny the best looter shooter out there at the moment. Division 2 was good but severe lack of content, weak seasonal items and only two raids since launched killed it for me.
Destiny still has far too much of an issue for me with its delivery and emphasis on fear of missing out because the games story cannot be enjoyed unless you grind or log in the day a specific quests becomes available and if you’re not there to enjoy the content, it gets sunset before you know it. I used to play destiny religiously from the first games alpha up until shadowkeep. I dipped a bit with forsaken and just stopped after Shadowkeep. The seasons constantly felt like I was wasting my time with level caps being pushed every drop and new changes to how gear would work or the waste of time transmog system. Idk, ive enjoyed my time playing other games that’s for sure. I felt like I missed so much grinding destiny only to feel like it was constantly wasting my time with every new update. Bring back the old formula of strikes, missions and large expansions. I could care less if the die hard 14 hr play session streamers grind through the content in a week. I want to enjoy the game at my pace again. This live service seasonal formula demands far too much your time
wait..is destiny 2 considered a good game now?
Anthem, during development were not to talk or compare it to destiny. When brought up devs were shot down by higher ups. Not learning from a successful competitor sets you up for failure.
Outriders, let’s make a coop shooter with looter elements but it’s totally not like destiny but kind of is even though we said it not, then let’s make the drop rates extremely low even though this isn’t supposed to be like an online looter shooter like destiny but is….and nerf a character for being too good even though there’s no competitive element in the game.