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Abriael (4) - 1111d ago Cancel
BenRoxio (3) - 1111d ago Cancel
120°

Yuji Naka and Balan Wonderworld Deserved Better

Despite a critical mauling and being a commercial failure - Balan Wonderworld could have been so much more.

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thegamer.com
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Community1111d ago
isarai1111d ago

I think he still has an amazing talent at character and world design. Dude has a knack for charm, but i think he needs the right team to really put that to good use, and Balan Wonderland just wasn't it.

Nerdmaster1111d ago (Edited 1111d ago )

In my opinion their biggest mistake was making a game aimed at kids. It's different when something is made for all ages, than something made for children.

Because of that, gameplay was made too slow and simple, plot was too silly (especially the characters dancing parts), they put too many costumes that would attract kids but not deep enough to make adults think it's fun playing with them.

And worst of all, the characters we control are kids other than Balan himself. Nights: Journey of Dreams taught us how bad that idea is. Playing as the children is the worst part in that game and we just wanted to play the Nights parts. Meanwhile, in Balan Wonderworld, controlling the slow and uninsteresting children is the main part.

Nerdmaster1111d ago (Edited 1111d ago )

About Yuji Naka himself, I really appreciate him for being part of creating Sonic, but after I learned he let his ego take over during the 32-bit and threatened to leave SEGA if the american team used Nights engine for a Sonic game (since they were struggling to create one, for SEGA taking so long to send them a Saturn dev kit), I lost a great deal of respect for him. As a SEGA fanboy, I knew a Saturn Sonic was extremely important, and in the end we didn't get one (mostly for SEGA Japan incredible incompetence and trying to undermine the american branch whenever possible, but using Nights engine, which was already working, would've made it possible for the american team to actually finish the game).

So I don't really care about what happens to him.

Pyrofire951111d ago

I would certainly like to see him make another game. Baland had a bad premise that was made worse by outsourcing almost everything and probably on a fairly tight schedule. He's good with style and character/world design I think he just needs to team up with the right people, a good co-director.

CrimsonWing691110d ago

Well, seeing as he hasn’t made a hit in a while I think it’s safe to say he lost his touch. Balan was his chance to shine, especially after Rodea the Sky Soldier and he didn’t pull it off again.

60°

Elden Ring’s Hidetaka Miyazaki on why he may never stop making games

As Elden Ring’s much-anticipated final expansion is released, its designer gives a glimpse into how he crafts his harsh, beautiful, rewarding gameworlds

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theguardian.com
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Community10h ago
80°

How Hidetaka Miyazaki Made 'Elden Ring: Shadow of the Erdtree,' His Biggest Expansion Yet

FromSoftware president Hidetaka Miyazaki on the company's newest release — and what he's excited for next.

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rollingstone.com
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Community23h ago
140°

‘I have always felt the world was a harsh place’: Miyazaki on why he may never stop making games

As Elden Ring’s much-anticipated final expansion is released, its designer gives a glimpse into how he crafts his harsh, beautiful, rewarding gameworlds

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theguardian.com
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Community1d 3h ago
Abear2123h ago

Isn’t this is how most PC users feel? That is why they have their head far up a motherboards socket, they fear the world and escape to 0’s and 1’s; thank god for nerds who fear outside or we wouldn’t have games /s

anast13h ago

Too much self-depreciation for too little humor.

Abear2110h ago

Your lack of contribution to intelligent conversation is only outdone by your lack of effort with this comment

Michiel198912h ago

the comment says more about you than pc gamers.

shinoff21838h ago

The biggest news should be him talking about wanting to make a more traditional jrpg. I'd love to see this, prefer it as well

Yui_Suzumiya5h ago(Edited 5h ago)

Yeah, something I can actually play. I do everything on Story mode essentially. Can't play any difficult games unfortunately. I always loved the aesthetic of From Software's games and wish they were a little more accessible.