Final Fantasy VII Remake might offer some of the industry-best visuals but it was fairly inconsistent with low-res textures. This is fixed on the PS5.
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Nearly 27 years after the original game's release, Final Fantasy 7 superfan Jamie Colliver has finished his magnum opus: A shot-for-shot remake of the original PlayStation 1 game, created entirely via LittleBigPlanet 2. Colliver's remake reimagines the original game as a platformer, with every scene, every location, every line of dialogue, and every song from the game's OST painstakingly implemented .
Is it really a fix? Have we ever established that there was a door texture there that didn't load or was that how they wanted it to look and people just didn't like it.
I remember one data searcher looked up in VIIR files and discover that the door is build on a whole or something like totally tied up with the whole game, which means the area suppose to load as it is and if there is an deatil is missing it can't be fixed by a patch but by rearrange the whole game to download it all over again to fix the door, some metal boards and floors + the background of floating plate and the background of seeing the slams from above.
some say the low res thing was or is a bug in the unreal engine.
i dont know too much on that topic to give a "omfg finally".
the game looked incredible to me. i can forgive some low res stuff if thats the only significant bug in a game like this.
The ps1 door lol. The game was simply still in beta phase on the ps4.
Quite obvious why.
Intergrade is the updated version of the PS5 game.
Square has updated the game with newer 4k textures, new light and shadows etc.
Second is that the PS5's pipeline is extremely much faster than the PS 4 Pro which benefits Unreal Engine 4's transfer rate. Textures loads so much faster than before and that opens up more possibility to free up space and load time for example pop-ins. This means more foliage and density in open world games making them feel more alive.
Starting with eradicating blurry doors ;D