DSOGaming writes: "In February, CDPR revealed that it was a victim of a targeted cyberattack. As we reported back then, a hacker group was able to obtain the source codes for The Witcher 3, The Witcher 3 Next-Gen, Cyberpunk 2077 and Gwent. And, from the looks of it, the source codes for The Witcher 3 Next-Gen and Cyberpunk 2077 are already on torrent sites."
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
This is going to hurt CD Project Red, because if their engine source code is out in the wild anyone can make a game with the source code or use it to experiment to be able to make their own rival engine.
I'd advise everyone to stay away from it, because if people that are using stolen code think it would be fun to take a look under the hood, to possibly make their own game or even try to fix the glitches in Cyberpunk 2077, don't the reason why there is a great chance of going to prison for doing that.
Plus even if you'd never be caught, it is wrong. So if I can leave people with any wise words, don't be dumb and stay away.
Didn’t some idiot pay millions for these? Lol
TRY PUTTING THIS EFFORT INTO COMPANIES OBSESSED WITH MICROTRANSACTIONS FIRST, PEOPLE.
It needs to be said. CDPR launched a broken game and the management crunched the teams. They deserve their comeuppance, but it does feel like a lot of gamers are uneducated regarding the bigger issues. Massive companies are stripping experiences for parts and charging for them. That’s bad. Worse than a botched game launch.
no matter how someone screwed up a game, this is pretty scummy.
especially if theres money involved too.
Just because someone released a subpar, broken product does not entitle you to steal their work. This is shitty and the people responsible need to be held accountable and taken to court.