Penumbra: Requiem, as a game, doesn't know what it is. It's a puzzle game without a story pushed into an adventure game with a story, and it feels ham-handed in its implementation. It's supposed to finish up the series, and it certainly does in more ways than one, but this isn't necessarily a good thing. A plain puzzle game, a disappointing Penumbra game, and in the end, forgettable.
Jess and Zorine cry with laughter instead of horror this week over exploding ketchup and haphazard box towers.
Hell Descent: We had a chance to interview the kings (and queens) of PC gaming horror. Frictional Games is best known for its work on the Penumbra series, and their newest title Amnesia: The Dark Descent, which is already being called ‘one of scariest games of all time”. Amnesia brings back the horror unlike any other game this generation. We loved it, and in case you don’t, you should! Hit the jump for the full interview with Frictional Games.
Amnesia is amazing. I wish my PC was better so I could run it PERFECTLY, but it looks great as is. Take que Visceral and Capcom. It's what you can't see that terrifies you.
The creators of the Penumbra series have hung up the artillery in favor of the eerie thrills of Amnesia: The Dark Descent, which appears to be come sort of a ... first person physics-based survival horror.
What? Games.On.Net. just had to know more, so in this games.on.net exclusive interview, we asked Frictional Games co-founder Thomas Grip about the lack of weaponry, plot influences - and of course, the physics angle.