Embracer CEO Lars Wingefors where the executive mentioned the intention to challenge the existing paradigms when it comes to the high fees currently enforced by most platform owners (Nintendo, Sony, Microsoft on Xbox, and Valve).
Embracer CEO demonstrates a masterclass in mental gymnastics in latest interview.
"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.
OK give us Kingdoms of Amalur 2 with AAA budget and we will accept your excuse
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
We explore the Sega classics that are ripe for revival! From Panzer Dragoon Saga to Virtua Fighter, discover why these legendary games deserve a comeback on next-gen consoles. Dive into a nostalgic journey and see which Sega titles are set to captivate a new generation of gamers in 2024.
Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.
I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.
There's always the open PC market. Build your own console PC Store and make games for it. Create your own console platform. 100% profit. To complain that you're not getting a fair deal on someone else's platform just sounds silly to me. And using Microsoft's example is weak as they are only trying to grow their Windows Store against Epic, Steam, etc. Not because they want to help developers.
Funny though reading the article. This company has seen increased profits year over year just like Epic and Fortnite. But want more money. They sound just as greedy but act like it's for development change and for the people.
Good luck selling your game from your own site with your own infrastructure and no built in tools to find your content based on interests and genres. Should we also complain that retail stores take a profit on sales as well here when the players could just ask you to mail them a copy?
There's a gross misunderstanding of how these platforms have allowed games to get into the mainstream and therefore have allowed these people to sell more.
And if the platform is making more than cost, that also means the publisher is making even more than that. So, the complaint is the game is profitable?
Developers are getting pathetic.
Unreal hands you a license for their development tools that you only have to pay for after you meet a profit threshold.
You put your games on Steam because you know it's a popular service, and you want the visibility, and it can offer that to you.
Unity provides new devs with a framework to better help bring their ideas to fruition without costing an arm and a leg.
Every year it only gets easier and easier to try your hand at game development, and bring your product to consumers.
There's a reason most devs don't try to sell their product via their own website. They know there's more sales, thus more money, to be had being hosted on storefronts like Steam; but then they turn around and cry about their take.
Do I find 30% to be a big cut? Yes, I do. Though I also know that cut is an investment, and that being on Steam results in more sales.
I find it funny that devs take advantage of this, agree to that cut knowing it will most likely result in more profit, and then turn around and cry about the deal they knew they were making.
30% for the privilege of being on a platform is way too much imo. I’ve heard all of the arguments for it and I still can’t see it justified. Consoles will be more expensive, consoles sell at a loss etc. it doesn’t matter, 30% is dumb. Excusing the abuse of developers by greedy corporations just because you save 75 dollars on a console. Yeah I’m not for that.
Correct me if I'm wrong but didn't epic try to do the same thing and PC gamers complain that they liked steam more. This nonsense has to stop if any company out there is trying to put more money into the developers pocket we as gamers should be supporting it. If one company takes 30% and the other takes 12%, how is the one taking 30 better than the one that's taking 12
And don't give me the crap about 10 cent having investing money in epic. They have invested money in every company they're worth close to 1 trillion dollars.