Dylan writes: "Grinding in games can sometimes be comforting, right? Here are 5 addictive games that are worth the grind, no matter the frustration."
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Lost me at destiny 2 lol
In comparison with games like Monster Hunter, Darks Souls is not grindy. You can finish the games in the series without any grind. On the other hand, you will never finish MH World or Iceborne if you don't grind for better armors or weapons. The time limit on hunts and the damage sponge bosses will keep you from progressing.
Don't agree with the DS pick
Destiny 1 had awful storytelling, but the amusement park was Interesting.
Fun/Chore shouldn't really mingle that much tbh
Xenoblade Chronicles.