What do Mirror's Edge and Tomb Raider: Underworld have most in common? Both games are 3D platformers, both feature a beautiful kick-ass heroine and indeed both feature Chris Barrie as a fussing English butler. OK, that last one is only true of Tomb Raider...the movie, anyway. The real correct answer is that despite being decent games, both are arguably guilty of shoehorning combat in when it wasn't required. So, whilst Lara and Faith do kick butt, did they need to kick actual butt?
Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
"What do Mirror's Edge and Tomb Raider: Underworld have most in common?"
They are both overrated and suck.
I'm a big advocate for this kind of thinking. Good work.
I actually agree with this article. I love mirrors edge, but the combat didn't seem necessary...
I agree with the general message here, that games should look to eschew violence when it's a viable option. Adding violence for the sake of violence is stupid.
Penumbra: Black Plague was one of the best games I played this year, and it had NO combat at all.
(Maybe that's why it wasn't on any top-seller lists...):-/
I think it's a really interesting idea to drop the combat from Tomb Raider Underworld. Everything I've heard about the game says it's right up there with Prince of Persia and Uncharted...until you have to shoot something. Then it's as bad as an N64 game.